If you're working on a big update, you can just update the changelog each time you change something, rather than writing it all at once when you're done.Many things too remember, just look the images, i update it...
If you're working on a big update, you can just update the changelog each time you change something, rather than writing it all at once when you're done.Many things too remember, just look the images, i update it...
Yes... ''temporaly''...You two should probably have a discussion together to figure who will change the map name. However TMB's Uxmal is still a temporary name.
@TMB since both are koth, you're going to get version conflicts. Anyone who has played one, will end up getting booted off the server when it changes to the other. You absolutely must change your map name for the next version.
Do not make koth_uxmal_a4
While you're still unsure of a name, please use a name that you're 100% certain that no one else will use. For example something using your own username, like how I've made cp_ym in the past and pl_ququmannz was pl_ym2k until I'd settled on a name
im looking for others names but i dont like any of the names...@TMB since both are koth, you're going to get version conflicts. Anyone who has played one, will end up getting booted off the server when it changes to the other. You absolutely must change your map name for the next version.
Do not make koth_uxmal_a4
While you're still unsure of a name, please use a name that you're 100% certain that no one else will use. For example something using your own username, like how I've made cp_ym in the past and pl_ququmannz was pl_ym2k until I'd settled on a name
im looking for others names but i dont like any of the names...
ye, but someday i will need a name for the map so im looking for a name...It's still an alpha though. Stick to a name nobody else would ever use like arena_tmb_a2 for example.
You can use real places or theme related words (Castillo, Itza, Uxmal, Tikal for example, they used names though).
Don't let that hold you back from working on/updating what's important about the map (the gameplay and design). Just get something quick, it work on what really matters.ye, but someday i will need a name for the map so im looking for a name...
mmmh, ok i just picked i new temporally name, but now my problem is not that, my problem is that the map looks like a copy of byre...Don't let that hold you back from working on/updating what's important about the map (the gameplay and design). Just get something quick, it work on what really matters.
I was thinking the same...That's definitely a big improvement. I suggest putting some bridges (like 2 or 3) across the river in the middle so people aren't forced to swim.