How to trigger water to rise on a cap

MuddlePuddle

L1: Registered
Feb 20, 2018
2
0
Does anyone know how to trigger water to rise on a capture I'm making a map ware the winning cap triggers a flood that destroys the other team's base
 

ficool2

L4: Comfortable Member
Oct 28, 2017
161
232
But mind you there are some limitations to that entity. You won't get the underwater fog effect with it, so generally it's a good idea up do it in a way that a player won't go under it, if you can.

Can't there be a trigger_multiple parented to the water, and when the player touches it, it fires the SetFogController <fogcontroller> input on them?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Can't there be a trigger_multiple parented to the water, and when the player touches it, it fires the SetFogController <fogcontroller> input on them?
There could be, but it would never look the same. There would be a fade time for the transition, and getting it to transition reliably at the players view would be super difficult to get right.