- Jul 25, 2008
- 27
- 0
The yellow boxes all represent toxic barrels. My goal on this testmap is too use hintbrushes, areaportels, occluders, etc. I managed to use hintbrushes (like a triangle in a corner), you can see little of it in the right corner. An areaportal is used in the doorway (in the building are dozens of barrels that should respresent 'hard to render' material. All in all, this works fine, but how do stop the engine from rendering the barrels on top? And if I'm on the building (say like rocketjumping), how do I stop the barrels on the ground from being rendered if I can't see them?
Oh, and just to say, I do not want to use walls or anything like that, I just like to know if this thing is possible or not. Here's a birdeye perspective: