well, i haven't gotten to the 'end-game optimization' yet (hint brushes, areaportals, occluders, etc). i'm not yet doing 'proper' compiles yet (still busy making the actual layout).
but while mapping the actual world, should i just give every face that never gets seen in-game the Nodraw texture? or will that not necessarily help performance or compile-times?
(edit: i guess i already found my answer on Nodraw on the site Crash linked)
or could Skip be better for performance?
also, do/can toolsbrushes lower FPS in-game..?
because i noticed that plenty of (invisible) toolbrushes actually cut visleaves, which made me think that there will be calculation going on while they're being rendered?
sorry for the questions, quite new to mapping : (
i'm just trying to do it right from the start, so that i won't run into nasty-long compile times later on, or otherwise crappy performance in-game..
(edit: as optimization.interlopers.net states: "preventing is easier than fixing up later")