I have this very unique problem with my MvM payload map where I have to block robots from getting the intel. For a1 I used func_forcefield but it has buggy sidefeature that pulls players with it (but doesn't otherwise prevent movement). Another known option is func_respawnroom_visualiser but it has exactly same bug.
https://streamable.com/bjlzf
So, if anyone knows any other way to block only robots, I would appreciate help.
https://streamable.com/bjlzf
So, if anyone knows any other way to block only robots, I would appreciate help.