PL Hoist A4

By Mr.Blob

  1. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Last edited: Feb 9, 2013
  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. Tekku

    aa Tekku

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    Blob
    Blobb
    Blobmap
    Blobload
    Concept
    Tundra

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    Is Hoist going to join them or not? Place your bets, socks, caps
     
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  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    My question is why hoist and not moist.
     
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  5. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    3 years later, Blob has grown up.
     
  6. Moose

    Moose L6: Sharp Member

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    Your alpha geometry has always been totally solid, really blown away here. Good luck Blob, hope to play on this map soon! I'll be sure to give you some feedback when I have something to say.
     
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  7. Jetti

    Jetti L5: Dapper Member

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    Purty Hoist is purty
     
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  8. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Looks beautiful. Can't wait to play it.
     
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  9. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Last edited: Jan 18, 2012
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Hoping that CP's 1 through 3 wont be a massive performance issue. I know nightfall has some issues because the skybox isn't sealed between arena's. Stuff has a habit of rendering around corners even if visleafs and areaportals wont physically allow it.

    There's a reason all payload maps are a big loop.
     
  11. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    only 2 & 3 are not sealed from each other, and anyway, if it's an issue with D, I can loop it around for A2.
     
  12. Sergis

    aa Sergis L666: ])oo]v[

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    i'm surprised this map was as tight as it was, you being our resident sniper :p the blu spawn should be made more safer to exit, i was blindsided multiple times when running out of it.
     
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  13. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Just so all you baddies know it's still alive........... cough Tech
    I've made some progress...
    [​IMG]
    [​IMG]

    Fixed blue spawn being camped
    Made the starting area slightly larger
    Fixed the right hand flank and Red flanking blue so easily
    Added a new route for Blue on the left
    A now has an elevator
    and so on....
     
  14. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Played this earlier. Real difficult to push onto CP1 because all the flanks converge to one point before the CP making one massive choke at the slope infront of CP1. The choke is made more problematic by the fact RED have the ledge in the building to the left of the CP (BLU perspective) where they can shoot down onto BLU from complete safety and cover.

    The map then tends to steamroll onto last where we had several games holding last for 10 minutes.

    It feels like you need more/improved flanking options at B too. BLU have to cover a lot of open ground to get onto the far right flank and that area was barely used for several rounds. The map has some real interesting gameplay and then for RED defending behind B this area is a real bore and very flat with few flanks.

    Last has some nice gameplay but i feel like it could do with being a bit bigger. Some more cover would improve spy gameplay around here. There'd be fewer 10 minute bulwarks if a spy could uncloak in a few covered positions where he's not exposed by respawning RED players.
     
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    Last edited: Jan 27, 2012
  15. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Oh, excuse the double post, didn't notice your updated map version, we must have played an old version. Not sure how the new A plays out, that left flank looks a bit iffy, not much cover.

    If you havn't changed the area around C, this area sees almost no RED activity besides when they counter attack from last and regain ground. I'm guessing it's an issue with RED being thrown back a spawn exit/room as BLU progress. Players learning the map will help soften this issue when they learn to fall back effectively but you really need something to slow BLU down, CP B or directly after would be a perfect location to stall the cart for 20-30 seconds with a dynamic element.
     
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  16. Tekku

    aa Tekku

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    Lies, it was all lies!
     
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  17. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Last edited: Feb 5, 2013
  18. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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  19. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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  20. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

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    I've uploaded a video featuring your map from last weekend.

    TF2: pl_hoist_a5
     
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