Help with Control Point Problem

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aaaaaaabutmaps

L1: Registered
May 31, 2021
11
2
Hi, I'm kinda intermediate to TF2 Hammer and I'm using Hammer++, first of all, my gamemode to keep it short: BLU Team captures one of the two control points, the other one locks and the one they captured locks, and they can capture mid. When they capture mid their timer starts for 2 minutes and if they hold it off they win, RED Team can capture mid back and start the round timer back again and mid locks, the other two points open. Sorry if I'm just dumb and it's impossible but, all of the control points won't show up on the HUD and I can't capture them, please help me, thanks. Here's my compile log.
 

Attachments

  • protect_conquer_rc2.txt
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Sonoma

tf_logic_lesbian
aa
May 12, 2020
657
669
These are all the issues from the compile log that you need to fix

Area portal leak, seal it properly

1658907665737.png




you have the nodraw texture on a displacement
1658907554193.png


Props are completely inside brushes

1658907721225.png


Something is going wrong when you are calculating lighting
1658907586491.png
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
657
669
as for the logic the first step is to make sure the "Index" keyvalue is different on each control points
1658908023647.png

make sure your trigger_capture_area is actually connected to the team_control_point entity
1658908214774.png


I don't quite understand the game mode you're trying to make, but take a look at the keyvalues, should RED be able to cap this? Should BLU?
 

aaaaaaabutmaps

L1: Registered
May 31, 2021
11
2
as for the logic the first step is to make sure the "Index" keyvalue is different on each control points
1658908023647.png

make sure your trigger_capture_area is actually connected to the team_control_point entity
1658908214774.png


I don't quite understand the game mode you're trying to make, but take a look at the keyvalues, should RED be able to cap this? Should BLU?
Ok I fixed all of the other problems, and yes I have set the indexes like this: Cap 1: 0 Cap 2: 2 Mid: 1. BLU can cap but RED cannot. The capture area is connected to the entity too.