Help Us Pay it Forward

Jan 20, 2010
1,317
902
I want a map workshop, but I don't want a map workshop...

I'm now having mixed feelings on the subject.

I want it. Whatever negatives it might have, I believe the positives outweigh it.

But I'm sure we've had this conversation before. :p
 
Mar 23, 2010
1,874
1,699
modellers have already given me $100,000 b/c of the flame of war.
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
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not to mention that all the maps made by the community have a bsp floating around the web somewhere, you can't really lock these things down (and we thank valve for that).

the only monetizing model I can think of for maps (other than stamps and strange weapons) is to allow everyone to play the map but offer the possibility to sell map skins (yes pyrovision)
 

Trotim

aa
Jul 14, 2009
1,195
1,045
In MvM or in the possibly upcoming ingame lobby system you could give the mappers part of the ticket revenue, e.g. playing lobbies on cp_process is fine normally but with a Process ticket it keeps track of all your stats for like x number of matches on that map. And because it's a community map the mapper gets part of the money made from this
 

henke37

aa
Sep 23, 2011
2,075
515
They did that by the strange filter parts.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
You don't want to go with the DLC method of distributing maps with TF2 because then the player base is pretty drastically fractured.

Yeah, the only reason I could ever see forcing players to pay for maps would be a "good" idea would be if your game's longevity is in doubt and you want to make a quick buck before the next annual installment that everyone drops the previous one for and buys comes out.

(Hence why I don't play the spunkgargleweewee genre.)