** Executing...
** Command: "c

rogram filessteamsteamappsalunhersourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c

rogram filessteamsteamappsalunherteam fortress 2tf" "C:UsersJamesDesktopStufftestmapfortf2"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c

rogram filessteamsteamappsalunherteam fortress 2tfmaterials
Loading C:UsersJamesDesktopStufftestmapfortf2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-8168.00 2352.00 24.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 9728.0 -40.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 10240.0 -40.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 9728.0 -40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 10240.0 -40.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 8704.0 -40.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 8704.0 -40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 7680.0 -40.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7680.0 -40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
error: material WATER/WATER_2FORT_BENEATH_DX80 doesn't have a
done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (139028 bytes)
Static prop models/props_forest/roof_tiles1.mdl outside the map (-6880.00, 2912.00, -117.70)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 885 texinfos to 735
Reduced 30 texdatas to 26 (836 bytes to 595)
Writing C:UsersJamesDesktopStufftestmapfortf2.bsp
3 seconds elapsed
** Executing...
** Command: "c

rogram filessteamsteamappsalunhersourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c

rogram filessteamsteamappsalunherteam fortress 2tf" "C:UsersJamesDesktopStufftestmapfortf2"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:usersjamesdesktopstufftestmapfortf2.bsp
reading c:usersjamesdesktopstufftestmapfortf2.prt
LoadPortals: couldn't read c:usersjamesdesktopstufftestmapfortf2.prt
** Executing...
** Command: "c

rogram filessteamsteamappsalunhersourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c

rogram filessteamsteamappsalunherteam fortress 2tf" "C:UsersJamesDesktopStufftestmapfortf2"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:usersjamesdesktopstufftestmapfortf2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.01 seconds)
9671 faces
7 degenerate faces
4281829 square feet [616583424.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.2585 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 366/8192 4392/98304 ( 4.5%)
brushsides 3670/65536 29360/524288 ( 5.6%)
planes 4686/65536 93720/1310720 ( 7.2%)
vertexes 13317/65536 159804/786432 (20.3%)
nodes 4962/65536 158784/2097152 ( 7.6%)
texinfos 735/12288 52920/884736 ( 6.0%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9671/65536 541576/3670016 (14.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1465/65536 82040/3670016 ( 2.2%)
leaves 4979/65536 159328/2097152 ( 7.6%)
leaffaces 10755/65536 21510/131072 (16.4%)
leafbrushes 4442/65536 8884/131072 ( 6.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 50278/512000 201112/2048000 ( 9.8%)
edges 26340/256000 105360/1024000 (10.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 726/32768 7260/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9846/65536 19692/131072 (15.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 22315508/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15524/393216 ( 3.9%)
LDR ambient table 4979/65536 19916/262144 ( 7.6%)
HDR ambient table 4979/65536 19916/262144 ( 7.6%)
LDR leaf ambient 2560/65536 71680/1835008 ( 3.9%)
HDR leaf ambient 4979/65536 139412/1835008 ( 7.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7684 ( 0.0%)
pakfile [variable] 107046/0 ( 0.0%)
physics [variable] 139028/4194304 ( 3.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 25008
Writing c:usersjamesdesktopstufftestmapfortf2.bsp
25 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:UsersJamesDesktopStufftestmapfortf2.bsp" "c

rogram filessteamsteamappsalunherteam fortress 2tfmapstestmapfortf2.bsp"