CP Hangar

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.

apparently

  • polls need

    Votes: 1 12.5%
  • two options

    Votes: 7 87.5%

  • Total voters
    8

HQDefault

...what
aa
Aug 6, 2014
1,056
536
Alpha 9 released!
This time, I decided to really did deep into what people actually wanted by looking at the feedback, and I think I got everything covered :) I hope this update works out.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
Alpha 11 released!
I finally got around to REALLY detailing the map. I'm still not done with A, but I think it turned out well.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Those wooden roofs on RED's buildings (the ones on the far side) are fugly.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
The medieval shingles right on top of spytech concrete looks... really really weird. I like the funky use of manor windows, though.

It states in the description that the screenshots aren't up to date. Download the new version and look around, I fixed it.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
Oh, shiiiit. So, the feedback is in, and everything I either can't fix, would require a redesign, or would take at least a couple days to make work. I need some god damn help here! Especially on B!
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,044
627
Oh, shiiiit. So, the feedback is in, and everything I either can't fix, would require a redesign, or would take at least a couple days to make work. I need some god damn help here! Especially on B!

Then take a couple days!

You don't need to release updates immediately after a test.
 
Sep 7, 2012
638
501
Just an FYI; the only thing that func_detail optimizes is your compile time. It would take an extreme case for func_detailing anything to make an improvement on a player's framerate.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
536
Today's feedback has proved to me that we are doomed as a species.

How are you guys not finding A or B?

A is very clearly visible, especially from the defending team.
And B is in a giant freaking tower! How the heck do you miss that?
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Today's feedback has proved to me that we are doomed as a species.

How are you guys not finding A or B?

A is very clearly visible, especially from the defending team.
And B is in a giant freaking tower! How the heck do you miss that?

A is facing the opposite direction the attacking team is coming in from.

B is on the bottom floor of the tower. All the walkways lead to the upper floor. The players are drawn towards the upper floor as a result.

Neither one is very intuitive.
 
Last edited:

HQDefault

...what
aa
Aug 6, 2014
1,056
536
A is facing the opposite direction the attacking team is coming in from.

B is on the bottom floor of the tower. All the walkways lead to the upper floor. The players are drawn towards the upper floor as a result.

Neither one is very intuitive.

If I fixed either of those it would drastically change gameplay and make the map terrible, to which, B would be fixable, but very difficult, and A would just be broken beyond repair.

I'm gonna stick with what I got. But I still don't get how you have trouble finding ANYTHING after 10 minutes on the DEFENDING team.