- Mar 2, 2009
- 986
- 605
I forgot to post screenshots last time I tested it. These are of a11, which I think is still the current version.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110013.jpg
That is near the balcony near 1-2. The pipes aren't aligned correctly. Also, you can jump up onto that brushwork that the pipe goes into. I don't know if you want us to or not.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110011.jpg
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110012.jpg
Pipes aren't coloured the same.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110010.jpg
I forget what I had taken this screenshot for, but I think it was because I saw a red player go back into that forward spawn after we had capped the first point. (Stage 3, I do believe)
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110009.jpg
This reflection looks weird.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110007.jpg
The door to the room behind it to give that wall some detail doesn't look right. If you take another second to look at the building, that is one small room behind the door. Barely large enough for one person to fit in comfortably. I'm weird like that and notice things like this, so do what you want. It doesn't affect gameplay, nor do many really notice it.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110013.jpg
That is near the balcony near 1-2. The pipes aren't aligned correctly. Also, you can jump up onto that brushwork that the pipe goes into. I don't know if you want us to or not.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110011.jpg
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110012.jpg
Pipes aren't coloured the same.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110010.jpg
I forget what I had taken this screenshot for, but I think it was because I saw a red player go back into that forward spawn after we had capped the first point. (Stage 3, I do believe)
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110009.jpg
This reflection looks weird.
http://dl.getdropbox.com/u/1490725/ctf_haarp_a110007.jpg
The door to the room behind it to give that wall some detail doesn't look right. If you take another second to look at the building, that is one small room behind the door. Barely large enough for one person to fit in comfortably. I'm weird like that and notice things like this, so do what you want. It doesn't affect gameplay, nor do many really notice it.