What surprised me, is looking at valve maps.
I always thought their cliffs were made out of one block, and they just picked each side to make, etc.
But actually each "block" is 6 different brushes, that overlap at the edges. I guess it's so if they vertex manip it doesn't mess up?
No... it's because displacements are best made with individual brushes not solid cubes.
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Do you actually have any proof of that? It based on anything?
I almost always make them out of the individual brushes as standard practice but I've never actually thought about why I do.
Well I played with it for a sec and yes it did some odd things. Then I messed with the options. Trying different Axis' didn’t get me much progress, but I was sure that it had to work somehow. So I un-clicked the "Spatial" box, selected Axis Subdiv Normal and bingo it smoothed out the fugly points I was having problems with. After some more play time I found no significant difference between Axis Subdiv and Face Normal. Not to say there is not one, I just didn't see one. I also didn't try x, y, or z. They just didn't seem like the options I needed. Also I later tried playing with this tool on an inclined (non-ortho) displacement, and it did make it smooth. Maybe a bit too smooth, like flat. So I’d stick to making my displacements Ortho only for now, possibly rotating them later but seems like asking for headaches. I am kind of glad I played around before reading all the replies in the 6 pages first though. Other wise I might not have tried making smooth work. Anyhow, this is a great tutorial, thanks Youme.As a rule of thumb I never ever touch the smooth tool. It just doesn't work and if you try to smooth on a non perpendicular axis it really F***s your displacement.
I've heard lots about people's seams coming apart, I've never actually had this problem so I can't imagine what causes it.
Descriptions of displacements really suck so unfortunatly I'm not entirely sure what you are trying to do, there is the sample .vmf I posted here which has most joins that you'd want to do, feel free to cut bits out of it and use it in your own map, Its not like its a highly super awesome thing I made that I want exculsivity over, its just a cliff...