- Dec 16, 2008
- 818
- 246
thanks all for your praise. i'm really glad you've enjoyed playing gothic
in terms of the stalling at C, whilst i could be wrong, i'd attribute that to bots being stupid and not understanding steel gameplay properly (i.e. a lot of them will jump in the water and swim under E and drown instead of trying to cap C).
i know the server you showed in the screenshots was a bot populated server, so that could explain why.
however, i think when i get around to updating and recompiling this map (which is a bugger to do since i have to compile it using an older version of hammer/vbsp thanks to changes in the manniversairy update making the SDK unable to compile this ... something about how brush faces are calculated...)
i'll definetly be going over C's ammo/health distribution. that full ammo kit round the back i think is probably too strong for it's location and size
edit:
WTF... i just noticed gothic's been featured! when did that happen?!
wow, thanks guys. really appreciate it
in terms of the stalling at C, whilst i could be wrong, i'd attribute that to bots being stupid and not understanding steel gameplay properly (i.e. a lot of them will jump in the water and swim under E and drown instead of trying to cap C).
i know the server you showed in the screenshots was a bot populated server, so that could explain why.
however, i think when i get around to updating and recompiling this map (which is a bugger to do since i have to compile it using an older version of hammer/vbsp thanks to changes in the manniversairy update making the SDK unable to compile this ... something about how brush faces are calculated...)
i'll definetly be going over C's ammo/health distribution. that full ammo kit round the back i think is probably too strong for it's location and size
what about that chandelier?Dat Chandelier...
edit:
WTF... i just noticed gothic's been featured! when did that happen?!
wow, thanks guys. really appreciate it
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