CP Gored rc1a

Halloween version of cp_gorge

  1. takabuschik

    aa takabuschik

    Messages:
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    Positive Ratings:
    305
    I think Valve should've contacted Puxorb by now if they wanted to use it in their update.







    ....Or have they?
     
  2. puxorb

    aa puxorb

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    Positive Ratings:
    546

    I dream about it every night, but alas, they have not. Maybe they are waiting for me to finish? Maybe I should contact them...
     
  3. puxorb

    aa puxorb

    Messages:
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    Don't bother sitting down because you'll just spook yourself when you see this:
    B3 is out and spookier than ever!



    -HDR (my spooky eyes, no!)
    -Color Correction (my spooky eyes, yay!)
    -Detailed Spawnrooms! You can hide in the elevators! Spooky Screenshot
    -The Clocktower now goes "CLUNK CLUNK CLUNK" when you capture the first control point and bats fly everywhere! (spook level: 99)
    -Tons of spooky props like ghosts and spiderwebs!



    So download it today! Just be careful not to trip over any body parts!
    Oh, and don't spook yourself. :eek:hmy:









    Check OP for new screenshots and description.
     
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    Last edited: Oct 25, 2014
  4. StickZer0

    aa StickZer0 💙💙💃💙💙

    Messages:
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    Hey, loving the map, it's super cool

    I've got two points I want to bring up really:

    1) your shadow_control is facing the wrong direction
    2) boost your light_environment ambient by like 200. There are pitch black sections of the map (such as under first cap) and it just feels so wrong.

    Brilliant work!
     
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  5. m@lle

    m@lle L1: Registered

    Messages:
    10
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  6. puxorb

    aa puxorb

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    I can't wait to see what this carnival themed map looks like!
     
  7. puxorb

    aa puxorb

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    After 1 year I have a new version.

    I skipped over B4 because I made so many changes and that was the version I sent to friends and a tf2maps member. (Thanks tyler)

    B5 has too many things changed for me to remember or even write a change-log, but the lighting and props are different and the file-size is 5mb smaller despite the map being more detailed.
     
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  8. Zed

    aa Zed Not the one from League.

    Messages:
    1,214
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    Sexy. If it's at all possible, make the railings inside the buildings non-solid and place clip brushes over them.

    You could probably go ahead and put this on the workshop, even if clipping items and RED spawn aren't finished.
     
  9. hutty

    hutty L6: Sharp Member

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    I would love to see this get in game.
     
  10. yoseph

    yoseph L1: Registered

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    If gorge wasn't already good enough! I found a spot where you can get stuck if you get knocked up there as a class without explosive jumps or you're not a scout. http://imgur.com/4BV8MgA

    Nice job, I really like the small gameplay tweaks, allowing access to the roof and opening that door into the upper area. Can't wait to camp that bottom health pack with the Neon Annihilator ;)
     
  11. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    Hot damn, that looks sexy. Can you get on the roof via that ladder on the 2nd last screenshot?
     
  12. puxorb

    aa puxorb

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  13. Di Gorgonzola

    Di Gorgonzola L4: Comfortable Member

    Messages:
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    You might want to use "detail/detailsprites_viaduct_event" as the detail material file, since all of the grass detail sprites in the map are bright green instead of beige.

    Otherwise, this map is freakin' smashing.
     
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  14. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,268
    Positive Ratings:
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    If you play on Gored, you'll never go bored!
     
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  15. Fr0Z3nR

    aa Fr0Z3nR 水素臭い

    Messages:
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    Really love what you've done with this, Pux.

    Excellent work!
     
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  16. Polymathic Polyphony

    Polymathic Polyphony L3: Member

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    I like it. However, I feel like the area around BLU spawn feels to industrial. Also, point B has no spectator camera. Other than that, it's perfect.
     
  17. tyler

    aa tyler snail prince, master of a ruined tower

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    I actually kinda like it like this, it's a nice contrast and makes it feel a little more like early fall.
     
  18. puxorb

    aa puxorb

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    Until that comment I had no idea you could even change detail sprites. If someone has a tutorial I would love to see it.

    Does it require packing a file into the map?
     
  19. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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    It's in Map Properties near the skybox thing. These are the ones you can use. No packing. Your VMT needs to have the detail prop it uses specified, so you might need to make a custom blend texture. The ABS pack puts little circles on the textures so you can see what sprites they can use.

    There's also _swamp sprites which are a dark green.
     
  20. Sedos

    Sedos L1: Registered

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    There's a couple spots on B where a soldier or demo can go to and hide or peek over the walls. They're on the beams way above on either side. You can also stand on top of a lot of the doorways and hide. Don't know if they are intended, but it could have an effect on how it plays.

    other than that, I really like it. Looks really nice and I always enjoy playing a/d gorge.
     

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