CP Gored rc1a

Halloween version of cp_gorge

  1. puxorb

    aa puxorb

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    Gored

    Originally started as an attempted to learn new skills, this quick artpass of the facade housing capture point B of cp_gorge quickly turned into a complete re-imagining of the setting in a sooper spooky halloween theme.

    I hope you all enjoy, and make sure not to trip on any of the candles I have lazily thrown around or get blown up by pumpkin-bombs. :cool1:
     
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    Last edited: Oct 25, 2014
  2. HQDefault

    HQDefault L12: Fabulous Member

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    Looks awesome! :)
     
  3. m@lle

    m@lle L1: Registered

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    i like it !
     
  4. ZeGermanMedic

    ZeGermanMedic L1: Registered

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    I really like how it ended up! I would love to have this map on the annually TF2-Halloween-event like last years hightower. Oh and btw, in the end you liked the idea of the ignited candles on the chandelier i posted on the WiP post ^^
     
  5. RubbishyUser

    RubbishyUser L7: Fancy Member

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    I feel like some stuff is needed in that first pic. Otherwise, I love it!
     
  6. ades

    ades L4: Comfortable Member

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    looks amazing, this should be official for Halloween this year.
     
  7. puxorb

    aa puxorb

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    Yeah I still gotta detail, like, everything. These buildings are styled after viaduct's which have pipes and stains, interesting trims around doors, and even vents.

    @everyone else, thanks for the comments! I took a break from this for a week to get other work done, so 90% of this was done in only 6 days. I was tired, man.
     
  8. Zed

    aa Zed Not the one from League.

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    Gorge is one of my favourite maps. It'd be cool to see it Halloweenified.
     
  9. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Not a big fan of the change to B but I would have to really play it to see how well it works out. I kinda liked how original B was structured with a middle area and a under area. Any thoughts on continuing the artpass to a 5gorge version?
     
  10. puxorb

    aa puxorb

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    The only change I did to B was add in a table. You are thinking of 5gorge's platform on the center point. That is unique to 5gorge.
     
  11. puxorb

    aa puxorb

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    Updated to B2. I honestly cannot remember all the things I have changed/added. But there was much clipping/lighting/detailing work. I still left BLU's first spawn pretty bland, so I will probably continue that once I have some inspiration.

    Check OP for new screenshots. ;)

    (And I think the map could benefit from some more coffins/candles/pumpkins/spider webs.)
     
  12. HQDefault

    HQDefault L12: Fabulous Member

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    BTW: how do you change a map's print name between a map's bsp name
     
  13. Pocket

    aa Pocket func_croc

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    Can't. All the official maps that do it use a hard-coded lookup.
     
  14. m@lle

    m@lle L1: Registered

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    Neat.

    Inspiration: Add a Slotmaschine like the Zoltar Speaks ( from the Movie BIG / http://en.wikipedia.org/wiki/Big_(film)) into the Spawn. Or something like this :D
    [​IMG]

    - Or a Halloween Wardrope :thumbup1:
     
    Last edited: Oct 20, 2014
  15. puxorb

    aa puxorb

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    [​IMG]

    I added some color correction to the map (just the settings that lakeside_event uses) and it makes the map look way cooler. However, because of the intensity of the shadows there are some parts that are too dark so I need to do another lighting pass.

    I also included some tree cards, and although this map doesn't have a 3d skybox, I'm beginning to think it might not need one.

    In the next update I will have more candles/cobwebs/coffins scattered around and the BLU spawn will be getting a face-lift.




    Oh, and the purple fog on the water is most likely going bye-bye.
     
  16. Moonrat

    aa Moonrat The end of an era

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    That is fantastic looking.... Hope to see the final results
     
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  17. puxorb

    aa puxorb

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    Before:
    [​IMG]
    After:
    [​IMG]



    Spawn room pretty much complete.

    I am really loving the color correction in this map now, but I notice a significant fps drop. (I average about 200 but am getting only 100-120) So I might need to optimize better or remove or change the color correction.
    EDIT: I just checked in game and I seem to be getting less fps than I usually get in almost every map. I am just going to blame it on the update. Besides, I doubt color-correction would drastically lower fps.

    But its getting somewhere, and I am nearly done detailing.
     
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    Last edited: Oct 24, 2014
  18. Yacan1

    aa Yacan1 D I G I T A L I N F L U E N C E R

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    Don't you mean... cp_Gourd ?
    [​IMG]
     
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  19. HQDefault

    HQDefault L12: Fabulous Member

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    I'm wondering if valve is actually going to use this for scream fortress. Probably not, but it would be cool :)
     
  20. puxorb

    aa puxorb

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    [​IMG]
     
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