Gemini - Payload Split map featuring five (5) deer Oh my! It appears that BLU team's cart has been split in two! How will they ever fix this? Perhaps they could use the Very Convenient Bomb Repair Warehouse? And then push their newly repaired bomb to RED team's spring? It's a bold plan! Let's see if it works... Payload Split is a gamemode akin to Gravelpit-styled maps, where BLU must push two carts to an area, and then have a final push with a third. CREDITS Split Payload Cart - Crash and Bakscratch https://tf2maps.net/downloads/split-in-half-payload.422/ LIGHTS and LAMPS Light #26 - Acumen https://tf2maps.net/downloads/lights-pack-20-new-light-models.474/ Locked Door texture - Yrrzy https://tf2maps.net/downloads/locked-door-texture.1228/ Japan Content Pack - E-Arkham and Freyja https://tf2maps.net/downloads/japan-content-pack.628/ This map (probably) accomplishes the following Payload Checklist requirements:
Looks Interesting so far! I like the height variation in most of the areas. After looking around your map though, there seem to be a few areas that are really open, or sort of pointless in general: Spoiler: Examples (Note: This image is sort of directed at that 'U-shape' on the building. I don't think it will benefit gameplay very much. Maybe add a sakura tree, or some elevation just to make it have purpose.) Also, there was some weird lighting issue with the doors at that second cap area, but this is A1, so I wouldn't focus on that as of now. Just keep it under your radar for now. Spoiler: Example You've got a great start here, Star. Keep Working!
New Year Fixed the map Buffed some pickups Balcony at Red spawn slightly redesigned Added a delay before C cart activates Blu no longer gets a forward spawn. Sorry. Read the rest of this update entry...
Kerosene. - Turned on clip visgroup - Added respawnroom visualizers to Red spawn, woops - Shifted C sign, again. Read the rest of this update entry...