Gameday - Sunday 2nd September

Discussion in 'Server Events' started by tyler, Aug 31, 2012.

  1. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,992
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: yyler ☂


    When:
    Event will begin at:
    Pacific (PDT) : 2:00 PM
    Mountain (MDT) : 3:00 PM
    Central (CDT) : 4:00 PM
    Eastern (EDT) : 5:00 PM
    UK : 10:00 PM
    Central Europe: 11:00 PM
    Aus Western (AWST) : 5:00 AM
    Aus Central (ACST) : 6:30 AM
    Aus Eastern (AEST) : 7:00 AM
    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    20 koth_winner_b1 Prestige Dropbox (.bz2) Thread
    30 cp_harbour_a11d Selentic Heartstrings Dropbox (.bz2) Thread
    30 pl_boardwalk_a4 PDT Dropbox (.bz2) Thread
    30 cp_astro_a1_fix Amidio Dropbox (.bz2) Thread
    20 koth_railbridge_b1 Eyce TF2Maps (.bz2) Thread


    Map Pack:
    Gameday2ndSep.rar - Uploaded

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH/CTF/SD gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
     
    • Thanks Thanks x 1
    Last edited by a moderator: Aug 29, 2015
  2. Crash

    aa Crash func_nerd

    Messages:
    3,190
    Positive Ratings:
    4,918
    koth_aquifer_b5
    download: Here
    thread: 19815
    time: Put me wherever you can fit me. (a-yohh.)

    Already on the server.

    I was in last Sunday's gameday, so including me is up to you.
     
  3. phi

    aa phi Let Pain Be Your Guide

    Messages:
    804
    Positive Ratings:
    1,586
  4. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
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  5. Crash

    aa Crash func_nerd

    Messages:
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  6. Prestige

    aa Prestige im not gay anymore

    Messages:
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    • Thanks Thanks x 1
  7. Sel

    Sel Banned

    Messages:
    1,241
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    • Thanks Thanks x 1
  8. Amidio

    Amidio L2: Junior Member

    Messages:
    71
    Positive Ratings:
    14
  9. theharribokid

    aa theharribokid

    Messages:
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    I would say the reason that it took longer than usual for people to submit maps is because people don't bother checking on Friday being I regularly posted my threads on Sat/Sun. Goodluck Yyler
     
  10. Eyce

    Eyce L6: Sharp Member

    Messages:
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    Positive Ratings:
    189
  11. tyler

    aa tyler snail prince, master of a ruined tower

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    Hm maybe, I just did it 2 days in advance like Tech does because otherwise I wouldn't have enough prep time.
     
  12. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
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    If you post it...
    ...They will come.
     
  13. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    66
    Last edited: Sep 1, 2012
  14. Melvin D Engineere

    Melvin D Engineere L4: Comfortable Member

    Messages:
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    Positive Ratings:
    148
  15. Sel

    Sel Banned

    Messages:
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    If someone would take 10 minutes and install a class limiter, so we can just remove engineers entirely we wouldn't have to worry, and gameplay would drastically improve to boot!
     
    • Thanks Thanks x 2
  16. EArkham

    aa EArkham Necromancer

    Messages:
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  17. colacan

    colacan L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    66
    I hope that works. I mean, removing engies would be really bad.
     
  18. ForbiddenDonut

    aa ForbiddenDonut

    Messages:
    391
    Positive Ratings:
    338
    I wouldn't have to spend a seemingly endless amount of time redesigning parts of Congo just to compensate for how stupidely overpowered the Gunslinger is.

    /sign
     
    • Thanks Thanks x 2
  19. phi

    aa phi Let Pain Be Your Guide

    Messages:
    804
    Positive Ratings:
    1,586
    Is the x's bug really only engineer? Because last time I checked almost all hitscan weapons spit out x's when fired (worst being smg). Hopefully that, or something else, will fix it soon.
     
  20. Crash

    aa Crash func_nerd

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    Last I saw it was only on sentry guns.

    I haven't seen any other server do this, so maybe a reinstall is in order?