Future Cop: Precinct Assault [Vscript]

Future Cop: Precinct Assault [Vscript] 2025-02-11

kamuixmod

L1: Registered
Mar 27, 2013
14
1
kamuixmod submitted a new resource:

Future Cop: Precinct Assault [Vscript] - Reimagined Moba from 1998 in TF2

Welcome to Precinct Assault!

This Map is a re-creation of the classic "Precinct Assault" game mode from Future Cop: LAPD, originally released in 1998 for the PS1, this map brings a never seen MOBA-style gameplay to TF2 as both teams battle it out, strategically sending their purchased tanks to the enemy base.

This is my very first project, both in regards to Mapping and also Vscript and am really happy to see how far it has gotten in the last 8 months since i've started this, fueled...

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kamuixmod

L1: Registered
Mar 27, 2013
14
1
kamuixmod updated Future Cop: Precinct Assault [Vscript] with a new update entry:

Callstack Fix and Quick Guide Improvement

Fixed the Callstack Error that would appear on Line 801 due to an issue with Caller.

Improved Quick Guide Info Panels and added a Basic Guide to the very front for a short summary.

Fixed minor Issue with Spy's Hijacking not properly setting the Hijacked Turret's skin to the correct color.

Changed Map's naming scheme to be shorter

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kamuixmod

L1: Registered
Mar 27, 2013
14
1
kamuixmod updated Future Cop: Precinct Assault [Vscript] with a new update entry:

Bug fixes, QoL and re-balancing

  • Updated Medic Quickguide visuals by removing Mipmaps for improved clarity and detail.

  • Optimized player dimensions, movement speed, and jump height to better align with map scaling. This adjustment may also mitigate issues related to players getting stuck when interacting with tanks.

  • Resolved a critical bug affecting turret respawn mechanics, which previously allowed for unintended damage to friendly turrets and edict overflow

  • Significantly improved turret movement by...

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kamuixmod

L1: Registered
Mar 27, 2013
14
1
kamuixmod updated Future Cop: Precinct Assault [Vscript] with a new update entry:

Major Update for Final Release

New Features & Systems

  • Weapon Powerups
    • Introduced Special Ammo, a game-changing system where each class has unique attributes that significantly alter their playstyle.
    • Weapons equipped with Special Ammo feature unique particle effects and colors for clear visual distinction
    • Scout: Slug Rounds offer high range and knockback but with a slower firing rate.
    • Pyro: Napalm Rounds increase afterburn duration and damage...

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kamuixmod

L1: Registered
Mar 27, 2013
14
1
kamuixmod updated Future Cop: Precinct Assault [Vscript] with a new update entry:

Performance/Balance Update & New Additions

New Features & Systems

  • Drone Mechanics
    • Updated the hull and collision hitbox of drones for easier hitting.
  • Player Mobility Enhancements
    • Increased movement speeds for the following classes:
      • Pyro: +8%
      • Heavy: +13%
      • Medic: +10%
      • Spy: +8%
  • Capture Platform Reminder
    • Added an in-game reminder on Capture Platforms at Outposts when players lack sufficient...

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kamuixmod

L1: Registered
Mar 27, 2013
14
1
kamuixmod updated Future Cop: Precinct Assault [Vscript] with a new update entry:

Bug Fixes

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PATCH NOTES
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Gameplay & Balance Improvements

  • Path-Track Cleanup
    Dynamically created Path_Tracks are now properly deleted alongside the Tank they belong to
  • Outpost Capture Requirements
    Reduced the required number of players needed for Outpost Capture
  • Drone Targeting Behavior
    Drones will no longer target or chase entities...

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