Future Cop: Precinct Assault [Vscript]

Future Cop: Precinct Assault [Vscript] V3.4

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Future Cop: Precinct Assault [Vscript] V3.4

Reimagined Moba from 1998 in TF2

Welcome to Precinct Assault!

This Map is a re-creation of the classic "Precinct Assault" game mode from Future Cop: LAPD, originally released in 1998 for the PS1, this map brings a never seen MOBA-style gameplay to TF2 as both teams battle it out, strategically sending their purchased tanks to the enemy base.

This is my very first project, both in regards to Mapping and also Vscript and am really happy to see how far it has gotten in the last 8 months since i've started this, fueled by my childhood memories and nostalgia.

I hope this map brings the same joy for you as Future Cop: LAPD did for me on the PS 1, now reimagined within of TF2.

I even made a Quick Briefing Video faithful to the Original:

View: https://www.youtube.com/watch?v=GQQEX6Aicx4
Author
kamuixmod
Downloads
163
Views
543
First release
Last update
Category
Other Nonstandard Maps

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Latest updates

  1. Removed debug options

    whoops
  2. Bug fixes, QoL and Re-balancing

    Updated Medic Quickguide visuals by removing Mipmaps for improved clarity and detail. Optimized player dimensions, movement speed, and jump height to better align with map scaling. This adjustment may also mitigate issues related to players...
  3. Updated Guide Textures & Edict Cleaner

    Updated the Guide Walls to have no Mip Maps and tightened the Edict Cleaner for emergencies as well as added additional Text to the Hud Numbers indicating Points and Unit Counts