Future Cop: Precinct Assault [Vscript]

Future Cop: Precinct Assault [Vscript] V3.4

kamuixmod

L1: Registered
Mar 27, 2013
11
0
kamuixmod submitted a new resource:

Future Cop: Precinct Assault [Vscript] - Reimagined Moba from 1998 in TF2

Welcome to Precinct Assault!

This Map is a re-creation of the classic "Precinct Assault" game mode from Future Cop: LAPD, originally released in 1998 for the PS1, this map brings a never seen MOBA-style gameplay to TF2 as both teams battle it out, strategically sending their purchased tanks to the enemy base.

This is my very first project, both in regards to Mapping and also Vscript and am really happy to see how far it has gotten in the last 8 months since i've started this, fueled...

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kamuixmod

L1: Registered
Mar 27, 2013
11
0
kamuixmod updated Future Cop: Precinct Assault [Vscript] with a new update entry:

Callstack Fix and Quick Guide Improvement

Fixed the Callstack Error that would appear on Line 801 due to an issue with Caller.

Improved Quick Guide Info Panels and added a Basic Guide to the very front for a short summary.

Fixed minor Issue with Spy's Hijacking not properly setting the Hijacked Turret's skin to the correct color.

Changed Map's naming scheme to be shorter

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kamuixmod

L1: Registered
Mar 27, 2013
11
0
kamuixmod updated Future Cop: Precinct Assault [Vscript] with a new update entry:

Bug fixes, QoL and re-balancing

  • Updated Medic Quickguide visuals by removing Mipmaps for improved clarity and detail.

  • Optimized player dimensions, movement speed, and jump height to better align with map scaling. This adjustment may also mitigate issues related to players getting stuck when interacting with tanks.

  • Resolved a critical bug affecting turret respawn mechanics, which previously allowed for unintended damage to friendly turrets and edict overflow

  • Significantly improved turret movement by...

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