i'm curious how you divide up the work in a collab.
So far I've done most of the work, Nine had lots of trouble doing layout with stovepipe and it took a long time from the start to the first playtest, so I've done the layout based on a sketch he did, this meant we could have the first playtest within a week of deciding to actually work together. Since then I've still done most of the work but once layout is sorted and playing well I tend to rebuild everything from scratch bit by bit so me and nine will be able to work more 50/50 on detailing it. At that point I'll be able to work on some L4D stuff since I'm pretty sure the SDK is coming with the DLC which is coming soon
also curious of the settings used to make the sunset/sunrise lightings
I think I'm going to go ahead and say that we're not going to release the skybox and it's settings, even after release of the finished map. I will however say that for a good sunset light gets more orangey and (obviously) from a lower angle. I'll also need to bump up the abmient light to almost the same as the sun's light and make it a much richer blue. It needs to be brighter than it would be in real life so that you won't have to add 30,000 lights to the map. Cutting down cliffs and tall structures that block the sun is also important since it's at such a low angle even a small building casts a huge shadow.
One skybox thats gets NO attention at all is the granary skybox, its a really greay texture and the lighting is really nice, makes an epic sunrise.
regarding the north point (from looking at the topdown pic you posted), it seems that one of the blu entrances is lined up with the path from that area to area C.
was that intentioinal? i'd wager that that will quickly become a favourite spot for snipers to sit on the red team as it has very good view of one blu entrance, and 1/2 the time attackers from the other entrance will run past the area of vision.
I am aware of this and the rocks in the places they are block of about half of the blu entrance, on top of this I understand that snipers
are a part of the game - not catering to them would be stupid. However I'll make sure they can't just lock down an area themselves.