FURNACE CREEK (cp_furnace_a3) by Nineaxis and Youme A 3-point Attack/Defend Capture Point map (like Gravelpit). The map is set at sunset, in the desert, where RED is building a parabolic solar array to power a solar ray. ___________________________________ Revision History (DD/MM/YY) Alpha 3 released 26/02/09:- Adjusted spawn timers slightly to aid balance Upped capture times to aid defensability. Moved red spawn slightly further backwards. Added glass into windows at one entrance to C from A Added cover to one entrance to C from B Alpha 2 released 10/02/09:- Renamed capture C to C Increased lighting in all indoor areas. Added more health over entire map. Increased cap times to closer to Gravelpit's (A/B longer, C faster). Unified red's spawn into one building and move it slightly further from C. Enlarged entire C area, makeing the building more open. Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier. Opened up B's roof to be rocket jumped onto. Adjusted spawntimes so red take slightly longer and blu slightly less. Added A B and C indicators on HUD. Slightly shrunk the A arena. Reworked paths between points slightly. Moved blue's spawn so that (with only one door) they can see both exits. Alpha 1 released 04/01/09 Initial Release ___________________________________ Known Issues: Dynamic shadows are very long Can get partially stuck in one small area > DOWNLOAD < .