PL Fuck My Life [Deleted]

Discussion in 'Map Factory' started by FloofCollie, Jan 2, 2019.

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  1. FloofCollie

    aa FloofCollie I really suck!

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    Fuck My Life - bad map for checklist contest

    I ran out of steam in multiple areas, there's no forward spawn and tons of empty space

    Checks fulfilled:
    -Respawn never moves (RED)
    -Payload goes straight for 1,500 units
    -Payload crosses over own path
    -Ledge 256 units in height
    -Payload travels down for 256 units
     
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  2. Idolon

    aa Idolon the worst admin

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    The map is drastically overscaled. The layout doesn't really feel that incomplete, there's a decent number of routes. It's all just too big and open. I measured the push time of this map to compare it to other maps:

    upload_2019-1-2_12-22-40.png

    As you can see, it is pretty much exactly as long as Hellstone, a map with a deliberately slow cart and one extra CP. A -> B on its own is almost as long as the entire second stage of Cactus Canyon.

    This map doesn't seem fundamentally broken, there's some ideas to work off of and the layout isn't awful - it's just way, way too large.

    Also, there is a loose Demoman.

    upload_2019-1-2_12-15-27.png
    Also, there is a loose Demoman.
     
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  3. Infomaniac

    Infomaniac L6: Sharp Member

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    How did that demoman get there in the first place?
     
  4. Idolon

    aa Idolon the worst admin

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    People will quite often use prop_static models of players in their maps to help get a sense of scale while in Hammer. They usually don't show up in-game because the models aren't configured to work with prop_static. I think this model is a prop_dynamic, and therefore showed up.
     
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