the map felt very huge in the gameday. partially because we lost some players i guess but also partially because there is a ton of pathways everywhere. i liked the area above the flagroom and how it made sentries less a burden to deal with. i think the opennness of middle, while being terrible for framerates, contributes to the aesthetics of the map greatly, allowing for more intricate, deep and whatever else vistas that you cant really see in more framerate-oriented maps. the map did feel like it's made for 32 players as i spent relatively a lot of time just running around exploring and sightseeing. also, the narrow vents seemed like something out of oldschool maps. the looks of this map dont even need feedback, the gameplay however most likely needs a fuckton of refinement.