Frosty rc1
Beta 3 of capture the flag Frosty
Ctf_frosty is a "classic" capture the flag map (2 flags, 3 points to win) still under development. It takes place in a frozen landscape and provide several chokepoints and different possibilities to pass through the middle battleground.
Expect some framerate, gameplay and clipping issue because the map is still in development. So feedbacks are appreciated and I will certainly take them in consideration.
Have fun !
Most custom content by Em' and myself.
Thanks for extra custom content :
- Rexy (forklift)
- Construction pack (bulldozer)
Things that still need to be done :
- Some visual polish mostly on the BLU side.
- Some clippping is needed yet (didn't made the final pass)
- Maybe some work will be done about snow on wall materials.
---------------------------
About the Framerate :
- It's far from be the best optimised map but I was expecting worse. Still some area are really drawn from far and I want to try to use the far z clip. Unfortunatly the middle area is too wide for this and need massive rework.
- I reworked most of my area portal and I closed of a bit the sky. Good jumper will probably notice massive clipping while in the air. I will see if this is a really anoying issue.
- Massive rework of fade distance will be made.
- Probably a lot of func_detail will be change into models depending of the framerate issue.
- At the end I will probably reduce the amounto of detail if it's too bad.
Expect some framerate, gameplay and clipping issue because the map is still in development. So feedbacks are appreciated and I will certainly take them in consideration.
Have fun !
Most custom content by Em' and myself.
Thanks for extra custom content :
- Rexy (forklift)
- Construction pack (bulldozer)
Things that still need to be done :
- Some visual polish mostly on the BLU side.
- Some clippping is needed yet (didn't made the final pass)
- Maybe some work will be done about snow on wall materials.
---------------------------
About the Framerate :
- It's far from be the best optimised map but I was expecting worse. Still some area are really drawn from far and I want to try to use the far z clip. Unfortunatly the middle area is too wide for this and need massive rework.
- I reworked most of my area portal and I closed of a bit the sky. Good jumper will probably notice massive clipping while in the air. I will see if this is a really anoying issue.
- Massive rework of fade distance will be made.
- Probably a lot of func_detail will be change into models depending of the framerate issue.
- At the end I will probably reduce the amounto of detail if it's too bad.
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=1505740227