Forward spawns, how do they work?

ммα | ∂αиỉєℓ

L2: Junior Member
Feb 10, 2015
65
31
So I have 2 forward spawns in my 5cp map. Whenever a point is capped the spawns change and it's all good. But when I change spawns I let a kill trigger go off inside the spawn to get anyone still in there out. Would be fine, but this doesn't insta respawns you it just kills you which is kinda bad.

How do I forcespawn people who have been killed by the spawn swap? Or is there another entity or trigger I've missed?

Thanks in advance
 

dexc34

L2: Junior Member
Aug 21, 2016
78
26
You can always use a trigger_teleport instead. Just change that kill trigger to a trigger_teleport, and then change the "Remote Destination" to the name of the respawn points in the forward spawn.

Just make sure to enable the trigger once the point is capped and then immediately disable it :)
 

ммα | ∂αиỉєℓ

L2: Junior Member
Feb 10, 2015
65
31
trigger_player_respawn_override seems like it could help here.

This was exactly what I was looking for, thanks for the help

You can always use a trigger_teleport instead. Just change that kill trigger to a trigger_teleport, and then change the "Remote Destination" to the name of the respawn points in the forward spawn.

Just make sure to enable the trigger once the point is capped and then immediately disable it :)

Tried setting this up and had some really weird bugs. Thanks anyways for taking the time to help out :)