Alpha 2 released get it
here
All known previous issues fixed
Cap times adjusted, see link for other changes.
I have also done a small amount of texturing just to get used to that aspect of hammer.
Any comments about about play (or the small textured areas) are welcome, however all the lighting is still temporary so the textures don't look perfect.
Thanks for the comments Standard like your suggestions but haven't had a chance to add them for this update.
Thinking about the cliff, and I agree.
I am going to lower them down near the edges (as they need to stay as high in the middle as the central CP is behind them).
The drop is temporary, eventually I am going to add a 3D skybox to clean everything up around the edges but thats not top on my todo list at the moment as it doesn't affect play and I want to get play related issues done with first.
And beofre anyone says. Yes, there is a bit of a displacement line up error in the textured room (aka a hole), but as have not displaced the ajoining tunnels its obvious why it is there.