the popping in building i was talking about:
you have some rather noticeable light bleeding through displacements
this building has its roof clipped off by skybox
these stairs near cp2 are unclipped
this rock really looks walkable, but isnt
im really waiting for that optimization pass
tracks zfight with displacement here
the fade on those boxes is a little too quick
you should clip beams like these so players dont get caught on them
also, the log. since it's nonsolid in the beginning, it might be too inviting to hide stickies in. when it has finished moving and i jump on it, i get weird physics glitches where i get stuck for half a second, get unstuck, then get stuck again after a few seconds. i really think you should just use a functracktrain for log collisions.