Escalation

PLR Escalation a9

May 27, 2017
133
148
Escalation - A plr map where the things escalate very quickly

I finally got some creative energy back so here we are, a whole map. Anyway, note, this is only stage 1 of a 3 stage project so please keep that in mind.
 
May 27, 2017
133
148
Changelog:
  • Changed all playerclip stairs into blockbullets
  • Added windows to both spawns
  • Change the lighting around a little to make areas brighter (and I added an ENTIRE star to the map)
  • More minor lighting changes on the bridges
  • Moved the trains so they're not embedded in the pillars
  • Changed the setup time to not be hefty
  • Tweaked spawn times by 1 second off for each side. I want to see how this works.

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May 27, 2017
133
148
Changelog
  • Changed lighting slightly again, bringing out the blue!
  • Added some windows to the flanks to the points to give more info to both sides
  • Slightly shifted some rocks around to allow some more space
  • Added some height to the final areas to hopefully aleviate spawncamping
  • Removed a small healthpack near the final

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*Screams in Jeff*

L1: Registered
Jun 29, 2019
5
1
After playing this on the imp, I found myself having a blast. This map was really fun to play, and decently balanced too.
 
May 27, 2017
133
148
Changelog
  • Changed the speed of the carts during overtime
  • Removed some bushes that were blocking LOS
  • Changed a medium healthpack near last to a small
  • Slight changes to a route leading to last
  • Moved some rocks around to try open up some areas a bit more

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