Escalation - A plr map where the things escalate very quickly I finally got some creative energy back so here we are, a whole map. Anyway, note, this is only stage 1 of a 3 stage project so please keep that in mind.
Woops something was up with a spawn vis, all working now and ready to test. Read the rest of this update entry...
Changelog: Changed all playerclip stairs into blockbullets Added windows to both spawns Change the lighting around a little to make areas brighter (and I added an ENTIRE star to the map) More minor lighting changes on the bridges Moved the trains so they're not embedded in the pillars Changed the setup time to not be hefty Tweaked spawn times by 1 second off for each side. I want to see how this works. Read the rest of this update entry...
Changelog Changed lighting slightly again, bringing out the blue! Added some windows to the flanks to the points to give more info to both sides Slightly shifted some rocks around to allow some more space Added some height to the final areas to hopefully aleviate spawncamping Removed a small healthpack near the final Read the rest of this update entry...
Changelog Reworked the entire last area Realigned some floor textures (it looked more satisfying in the editor don't judge me :c ) Little bit of cover added to mid Spawntimes adjusted again Read the rest of this update entry...
Changelog Fixed clipping on the bridge Fixed seams Changed a flank route to last Added health and ammo to last Adjusted some rock positions to open up a route Increaded setup time a bit for engies Added a 3D skybox for giggles Read the rest of this update entry...
After playing this on the imp, I found myself having a blast. This map was really fun to play, and decently balanced too.
Changelog Changed a spawn door to be windowed Moved some exit doors around Filled in some stairs to avoid confusion if you can get under them or not Changed a bit in the area transfering from mid to last Read the rest of this update entry...
Changelog Removed the barrier in the cart's starting area Nobuilds added to bushes Minor tweaks Read the rest of this update entry...
Changelog Minor tweaks Clipping fixes Changed the timer's max time Changed spawntimes Read the rest of this update entry...
Changelog Spawntime changes Textures and small details added Fixed the issue where carts weren't moving in overtime Fixed some clipping issues Fixed some collision issues Read the rest of this update entry...
Changelog Changed the speed of the carts during overtime Removed some bushes that were blocking LOS Changed a medium healthpack near last to a small Slight changes to a route leading to last Moved some rocks around to try open up some areas a bit more Read the rest of this update entry...
Changelog Testing out a route blocker, seeing how it plays without it Minor detail tweaks Read the rest of this update entry...
Changelog Slight adjustment to nobuilds Put the old route back in Slightly adjusted spawntimes Read the rest of this update entry...