Multi Stage Escalation a9

A plr map where the things escalate very quickly

  1. Escalation Update A1A

    • Changed all playerclip stairs into blockbullets
    • Added windows to both spawns
    • Change the lighting around a little to make areas brighter (and I added an ENTIRE star to the map)
    • More minor lighting changes on the bridges
    • Moved the trains so they're not embedded in the pillars
    • Changed the setup time to not be hefty
    • Tweaked spawn times by 1 second off for each side. I want to see how this works.
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