Multi Stage Escalation a9

A plr map where the things escalate very quickly

  1. Escalation Update A9

    LoovyTurgz
    Changelog
    • Slight adjustment to nobuilds
    • Put the old route back in
    • Slightly adjusted spawntimes
  2. Escalation Update A8

    LoovyTurgz
    Changelog
    • Testing out a route blocker, seeing how it plays without it
    • Minor detail tweaks
  3. Escalation Update A7

    LoovyTurgz
    Changelog
    • Changed the speed of the carts during overtime
    • Removed some bushes that were blocking LOS
    • Changed a medium healthpack near last to a small
    • Slight changes to a route leading to last
    • Moved some rocks around to try open up some areas a bit more
  4. Escalation Update A6

    LoovyTurgz
    Some finishing up
  5. Escalation Update A5

    LoovyTurgz
    Changelog
    • Changed a flank route slightly
  6. Escalation Update A4C

    LoovyTurgz
    Changelog
    • Spawntime changes
    • Textures and small details added
    • Fixed the issue where carts weren't moving in overtime
    • Fixed some clipping issues
    • Fixed some collision issues
  7. Escalation Update A4B

    LoovyTurgz
    Changelog
    • Testing a dynamic spawn timer
  8. Escalation Update A4A

    LoovyTurgz
    Changelog
    • Minor tweaks
    • Clipping fixes
    • Changed the timer's max time
    • Changed spawntimes
  9. Escalation Update A4

    LoovyTurgz
    Changelog
    • Removed the barrier in the cart's starting area
    • Nobuilds added to bushes
    • Minor tweaks
  10. Escalation Update A3

    LoovyTurgz
    Changelog

    • Changed a spawn door to be windowed
    • Moved some exit doors around
    • Filled in some stairs to avoid confusion if you can get under them or not
    • Changed a bit in the area transfering from mid to last