Escalation

Multi Stage Escalation a9

Changelog
  • Fixed clipping on the bridge
  • Fixed seams
  • Changed a flank route to last
  • Added health and ammo to last
  • Adjusted some rock positions to open up a route
  • Increaded setup time a bit for engies
  • Added a 3D skybox for giggles
Changelog

  • Reworked the entire last area
  • Realigned some floor textures (it looked more satisfying in the editor don't judge me :c )
  • Little bit of cover added to mid
  • Spawntimes adjusted again
Woops visgroups happened
Changelog
  • Changed lighting slightly again, bringing out the blue!
  • Added some windows to the flanks to the points to give more info to both sides
  • Slightly shifted some rocks around to allow some more space
  • Added some height to the final areas to hopefully aleviate spawncamping
  • Removed a small healthpack near the final
Changelog:
  • Changed all playerclip stairs into blockbullets
  • Added windows to both spawns
  • Change the lighting around a little to make areas brighter (and I added an ENTIRE star to the map)
  • More minor lighting changes on the bridges
  • Moved the trains so they're not embedded in the pillars
  • Changed the setup time to not be hefty
  • Tweaked spawn times by 1 second off for each side. I want to see how this works.
Woops something was up with a spawn vis, all working now and ready to test.