Engineer Update is Here!

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Jul 8, 2010.

  1. tf2.com

    tf2.com L11: Posh Member

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    Say you have two things: a perfectly good hand, and a brilliant inventor for a grandfather. One day you stumble across a blueprint for an amazing-as-hell robot hand meant to replace an arm-stump. Wait, you have three things: the hand, the grandfather, and a saw.


    Source: TF2.com
     
  2. The Political Gamer

    aa The Political Gamer

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  3. Leminnes

    aa Leminnes

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    Engine
    Fixed client crash related flashlight usage.
    Fixed several issues related to alt-tabbing (invisible players, etc).

    Team Fortress 2
    Added The Frontier Justice.
    Added The Wrangler.
    Added The Gunslinger.
    Added The Southern Hospitality.
    Added 35 Engineer achievements.
    Engineers can now pickup & move their buildings.
    Added Engineer main menu music.
    Added 4 new maps:
    -Thunder Mountain, a 3 stage Payload map.
    -Hightower, a Payload Race map.
    -Upward, a Payload map.
    -ColdFront, a community built Capture Point map.
    Item tuning:
    -The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
    -The Gunboats now reduce self-damage by 60% (was 75%)
    -The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
    Added better feedback sound for Pyros on when their flamethrower is doing damage.
    Fixed blood effect on bleeding player.
    Added a glow effect to Payload carts.
    Added Romanian language support.
     
  4. alecom

    alecom L8: Fancy Shmancy Member

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    Grats to coldfront getting in
     
  5. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    Woot coldfront.

    Congrats.
     
  6. Leminnes

    aa Leminnes

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    Holy crap. Picking up and moving buildings is so goddamn OP. Holy shit.
     
  7. Peligrino

    Peligrino L1: Registered

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    Its not goddarn working for me at all.
     
  8. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    No kidding, builds faster to level two then normally building to one. That'll get slowed down very soon.
     
  9. PL-7764

    PL-7764 L6: Sharp Member

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    I'm still disappointed that Thunder Mountain has nothing to do with Big Thunder Mountain. :(

    Also ... could this be the first major update in months that hasn't added a single hat? I see no mention of any in the update info! :O What is this world coming to?!
     
  10. DJive

    aa DJive Cake or Death?

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    LOL... moving turrets? that is such a stupid, bad idea

    was valve thinking?




    What we will now see is "spawn" run outside spawn room, build lvl 3, bring to battle without having to worry or guard or protect your turret.

    absurb how stupid this was.
     
  11. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Item tuning:

    -The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.

    About god damn time.

    -The Gunboats now reduce self-damage by 60% (was 75%)

    Hardly anyone uses the boots anyway, how does this balance the item?

    -The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).

    I never considered this a good melee alternative. Unless you're looking out for cloaked spies this is a completely situational weapon that will probably get you killed more than save your arse.

    -Added a glow effect to Payload carts.

    Why was this necassery? It already had the flashing blue light on it when being pushed and as an objective mechanic it already stands out...
     
  12. Pocket

    aa Pocket func_croc

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    Well, I already hate Hightower. There's a point where you have to push the cart up a big hill that's overlooked by a balcony right off the enemy spawn, and if you let go it slides down. So 90% of the map is just pushing up that one hill over and over again.

    And the explosion at the end is the worst framerape in this game. Apparently they only test on Crysis-level computers now.
     
  13. Christen

    Christen L1: Registered

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    How fast or slow is moving your buildings? Also when re-erecting your buildings, they are vulnerable right?
     
  14. MadMax

    MadMax L1: Registered

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    yea , when moving your lvl 1/2/3 SG it becomes vulnerable , it takes a few to set backup depending what lvl it is ... also you can move Teleporter and despencer in the same way
     
  15. Dr Forrester

    Dr Forrester L2: Junior Member

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    Gratz Icarus! Great map :D
     
  16. Leminnes

    aa Leminnes

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    Were any new models added?
     
    Last edited: Jul 8, 2010
  17. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I thought that too, but that's not what it is. It's an L4D-style through-the-walls glow. Both teams can see the cart at all times.
     
  18. Christen

    Christen L1: Registered

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    Another good question (I'll ask away while my update isn't finished yet), when you're carrying your buildings, can you switch to another weapon? Also, when you die while carrying your building (assuming you can only carry one at a time), does it effectively count as destroyed?
     
  19. Nineaxis

    aa Nineaxis Quack Doctor

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    You can't switch and the building gets destroyed.
     
  20. Retroid

    Retroid L5: Dapper Member

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    Can you get ubered whilst carrying a building?