Emergent

Emergent b2

heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_a2

A2 Changelog:
  • Reduced A cap time by ~33.3%
  • Updated VIP pack to latest VIP assets for Julius (map size increased as a result)
  • Fixed clipping issue above B behind the point
  • Added small platform near B
  • Increased med ammo to full for main section leading from blue spawn to A and enclosed the area slightly to help blue engis
  • New stairs added to flank route for Blue leading to A
  • Added one way door leading to B favoring Blue and made only one main route for Red to be...

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heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_a3

  • Fixed Forward spawn issue
  • Fixed Tree that can be walked through
  • Increased size of capture areas on A and B to fit the size of the point
  • Added new option for flank route going into A from stream area
  • Blue bunker for Blue leading to B has been expanded to include a new exit to the left, providing some extra higher ground for Blue
  • Reduced time to cap A by 20%
  • Added a few windows around B to allow players to see B point better when in upper level of building...

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heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_a4

  • Updated windows behind final point to make it clear they can't be passed. Added a 2nd
  • Added room to upper level of buidling between blue spawn and A, slightly closed space, moved one of the entry doorsways and moved health and ammo in an attempt to nerf sentries in the building and adding the ability to flank the upper level easier
  • Added new doorway to bottom floor of building going to A and increased size of health and ammo under bridge going to A building from Blue spawn...

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heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_a6

So, we are sticking with the Mobster. The new mobster pack is out, which is in this version and includes a lot of changes. Lots of flow changes included in this version.

Major Changes:
  • Added new Mobster VIP pack which includes new bug fixes, models, balancing and more (see version: mobster_wip_feb08d, for full details)
  • 4 seconds added to time to cap A (+80%), 2 second added to time to cap B (+50%) due to the power the mobster has (previoulsy balanced for julius)
  • New sniper...

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heyyou

L5: Dapper Member
Aug 19, 2009
211
132

Gravidea

L6: Sharp Member
Apr 17, 2017
274
116
I said this during testing, but this map has an extremely solid layout, and feels really good to play on. If you continue forth with it, I would really suggest making an A/D variant as well, as I feel super strongly about the layout. Keep up the great work!
 
Last edited:

heyyou

L5: Dapper Member
Aug 19, 2009
211
132

heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_a9

Fixed the snipe lines, points should be easier to Blue to control, especially B now. Voicelines and more

Major updates:
  • New Mobster pack (Feb18 release)
  • B flank route for B reworked slightly with new displacement work
  • Reduced A cap time by 1 second (9 to 8)
  • Reduced B cap time by 2 seconds (6 to 4)
  • Increased Red respawn time from 11 to 12 on A and from 11 to 14 on B
  • Reduced half health and full ammo to small health and med ammo by B point
  • Reduced sight line on far...

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heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_a11

Updates:
  • Red respawn reduced by 1 second on A, and 2 seconds on B. Red instantly respawns after A is capped
  • Blue time to cap A reduced by 15 seconds, time added to cap B reduced by 15 seconds
  • Map thinned by at least 96 units across map. First building hallway shorter as a result. First section is ~208+ units thinner. Final section around B also signicatly reduced in size. Blue first spawn doors slightly closer together ~144 units
  • B back route reworked to enter point now...

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heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_a12

Updates:
  • Fixed Red Spawn issue and blue spawn issue
  • 1 second cap time added to point A
  • Med ammo increased to full ammo next to point A
  • More displacement work added and a small amount of detailing around B. Additional B sign
  • Few props added to the middle building between A and B
  • Fixed clipping issues
  • Added zone tape to points so they are more visible
  • Fixed a few small visual issues, optimizations, and other small updates

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heyyou

L5: Dapper Member
Aug 19, 2009
211
132

heyyou

L5: Dapper Member
Aug 19, 2009
211
132
heyyou updated Emergent with a new update entry:

vip_emergent_b2

  • Updated Mobster Pack (3/1 release)
  • Changed approach from A to B by moving route, narrowed map again in B section as result, water more open next to point
  • Changes to long path for blue leading to B, closed down some sight lines
  • Added torches that can light arrows around ruins on B in various places
  • Fixed spawn issue from blue
  • Small health/ammo leading to point chagned to med for both
  • Fixed various lighting, visual updates, small amount of detailing added, small...

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