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CP dryway a5_fixed

Enter the heat of battle!

  1. parkingturtle

    parkingturtle L1: Registered

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    Hi everyone!

    Here is cp_dryway, a desert-styled map I've been working on for more than a month now.



    middle (the capture point is under the bridge)



    second (on a hill, there's building leading there and an open area between mid and p2)



    last (the last is relatively small and quite conventional, inspired by other maps like sunshine, process or gullywash)


    As you can see on the mid's and second's screenshots, there is long building, running from the mid to the lobby between second and last point. I thought it gave quite an interesting path for attacking from both sides.

    I hope you'll like it, send feedbacks to tell me what you liked, disliked, what should be changed and stuff (I'm aware that there are some black textures here and there on the map but I'm still searching for a way to fix it).
     
    Last edited: Jun 18, 2016
  2. MaccyF

    aa MaccyF Notoriously Unreliable

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    it looks as if you displaced the hidden sides of brushes as well, looking at those dark lines of shadow on the ground. select the underground faces and click destroy (in the future only select the top faces when you create the displacement)

    also your capture zones look tiny
     
  3. parkingturtle

    parkingturtle L1: Registered

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    Thanks for the tip, I managed to fix those dark lines and make something quite clean.

    Also, I'd like to know if the size of the capture zones is a problem for most people or not.

    PS: If you know how to remove the black textures, please tell me cause it's really bothering me.
     
  4. parkingturtle

    parkingturtle L1: Registered

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    -fixed dark lines on mid and second points
    -added some props on second point
    -enlarged bridge on second point
    -enlarged capture zone on second point

    Read the rest of this update entry...
     
  5. parkingturtle

    parkingturtle L1: Registered

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    -changed textures in buildings
    -added construction area on roof between second and mid
    -nerfed sightlines on mid and second
    -fixed some light related problems
    -added signs
    -the door under the second point's bridge now opens down (could be seen through the glass above when opened up)

    Read the rest of this update entry...
     
  6. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    Why not make It pretty? :D

    This post is what i meant. (if you don't get it)
     
    Last edited: Jun 18, 2016
  7. parkingturtle

    parkingturtle L1: Registered

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    You mean detailing? Well, I don't really know what to do or how to do it.
    I mainly wanted to make it functional before getting to that part but it seems I'm indeed gonna have to take care of it soon.
    But yeah you're right it's not really pretty...
     
    • Agree Agree x 1
  8. Nicky

    aa Nicky Lets try something new!

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    You really should focus on making the map functional, along with creating a fun, balanced layout and design before detailing. It's a much easier way to map, as if you do a bunch of detailing, then have to heavily change that area, all that detailing and work would've pretty much gone to waste. You need to especially focus on good layouts in alpha versions. Don't rush into beta (where detailing tends to start).
     
  9. parkingturtle

    parkingturtle L1: Registered

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    I must say I don't really know the steps of making a map, so I'm basically doing stuff and checking if it looks good...
    I really hope people who downloaded and tried my map liked it though cause I don't usually get a lot of feedbacks.
     
  10. Nicky

    aa Nicky Lets try something new!

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    Your doing pretty good so far. My message was to the guy who said "Why not make it pretty". Anyways, for good steps on how to work on your map, I would suggest checking this tutorial out:


    View: https://www.youtube.com/watch?v=m7YqJ4MyG7w


    And if you want feedback, I would highly suggest submitting your map to a gameday (you can also do imps, which require you to join the steam group chat and submit your map via the bot commands). To submit to a gameday, you just have to wait for someone to schedule one, and they will make a thread for subitting. Hey look, theres a gameday happening tomorrow!

    http://tf2maps.net/threads/eu-gameday-saturday-18th-june.28379/

    After the gameday (which you can join and help playtest, but you better be quick because the slots fill up quickly), you can go to the Feedback page (can be found at the top of the site), find your map, and look at people's feedback on it! Here's a link to the feedback page:

    http://feedback.tf2maps.net/
     
  11. parkingturtle

    parkingturtle L1: Registered

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    Alright, thanks a lot mate, I'm gonna try to make it be a real good finalized map one day. I guess it could be possible ^^ (I'm quite anxious about the detailing part though cause there is a lot of things I don't know about it yet, but hey, that's how you learn stuff!)
     
    • Like Like x 1
  12. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    No, I mean because I quoted "A hot 5 cp map" as a joke meaning... ._. um yeah. The other meaning of "hot."
     
  13. parkingturtle

    parkingturtle L1: Registered

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    Oh ok I didn't get it, sorry ^^
     
  14. parkingturtle

    parkingturtle L1: Registered

    Messages:
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    Positive Ratings:
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