dryway

CP dryway a5_fixed

parkingturtle

L1: Registered
Aug 3, 2015
30
18
Hi everyone!

Here is cp_dryway, a desert-styled map I've been working on for more than a month now.


mid.jpg

middle (the capture point is under the bridge)


second.jpg

second (on a hill, there's building leading there and an open area between mid and p2)


last.jpg

last (the last is relatively small and quite conventional, inspired by other maps like sunshine, process or gullywash)


As you can see on the mid's and second's screenshots, there is long building, running from the mid to the lobby between second and last point. I thought it gave quite an interesting path for attacking from both sides.

I hope you'll like it, send feedbacks to tell me what you liked, disliked, what should be changed and stuff (I'm aware that there are some black textures here and there on the map but I'm still searching for a way to fix it).
 
Last edited:

parkingturtle

L1: Registered
Aug 3, 2015
30
18
Thanks for the tip, I managed to fix those dark lines and make something quite clean.

Also, I'd like to know if the size of the capture zones is a problem for most people or not.

PS: If you know how to remove the black textures, please tell me cause it's really bothering me.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
912
1,741
Why not make It pretty? :D
You really should focus on making the map functional, along with creating a fun, balanced layout and design before detailing. It's a much easier way to map, as if you do a bunch of detailing, then have to heavily change that area, all that detailing and work would've pretty much gone to waste. You need to especially focus on good layouts in alpha versions. Don't rush into beta (where detailing tends to start).
 

parkingturtle

L1: Registered
Aug 3, 2015
30
18
You really should focus on making the map functional, along with creating a fun, balanced layout and design before detailing. It's a much easier way to map, as if you do a bunch of detailing, then have to heavily change that area, all that detailing and work would've pretty much gone to waste. You need to especially focus on good layouts in alpha versions. Don't rush into beta (where detailing tends to start).

I must say I don't really know the steps of making a map, so I'm basically doing stuff and checking if it looks good...
I really hope people who downloaded and tried my map liked it though cause I don't usually get a lot of feedbacks.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
912
1,741
I must say I don't really know the steps of making a map, so I'm basically doing stuff and checking if it looks good...
I really hope people who downloaded and tried my map liked it though cause I don't usually get a lot of feedbacks.
Your doing pretty good so far. My message was to the guy who said "Why not make it pretty". Anyways, for good steps on how to work on your map, I would suggest checking this tutorial out:

View: https://www.youtube.com/watch?v=m7YqJ4MyG7w


And if you want feedback, I would highly suggest submitting your map to a gameday (you can also do imps, which require you to join the steam group chat and submit your map via the bot commands). To submit to a gameday, you just have to wait for someone to schedule one, and they will make a thread for subitting. Hey look, theres a gameday happening tomorrow!

http://tf2maps.net/threads/eu-gameday-saturday-18th-june.28379/

After the gameday (which you can join and help playtest, but you better be quick because the slots fill up quickly), you can go to the Feedback page (can be found at the top of the site), find your map, and look at people's feedback on it! Here's a link to the feedback page:

http://feedback.tf2maps.net/
 

parkingturtle

L1: Registered
Aug 3, 2015
30
18
Your doing pretty good so far. My message was to the guy who said "Why not make it pretty". Anyways, for good steps on how to work on your map, I would suggest checking this tutorial out:

View: https://www.youtube.com/watch?v=m7YqJ4MyG7w


And if you want feedback, I would highly suggest submitting your map to a gameday (you can also do imps, which require you to join the steam group chat and submit your map via the bot commands). To submit to a gameday, you just have to wait for someone to schedule one, and they will make a thread for subitting. Hey look, theres a gameday happening tomorrow!

http://tf2maps.net/threads/eu-gameday-saturday-18th-june.28379/

After the gameday (which you can join and help playtest, but you better be quick because the slots fill up quickly), you can go to the Feedback page (can be found at the top of the site), find your map, and look at people's feedback on it! Here's a link to the feedback page:

http://feedback.tf2maps.net/

Alright, thanks a lot mate, I'm gonna try to make it be a real good finalized map one day. I guess it could be possible ^^ (I'm quite anxious about the detailing part though cause there is a lot of things I don't know about it yet, but hey, that's how you learn stuff!)