Drainpipe

KotH Drainpipe A24e

shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Panels added on point to nerf sightlines into enemy base, as well as provide cover for attacking teams
- Big ol' art pass; lots of detailing, textures, props, and overlays
- Some hidden goodies added...
- Updated localisation files

Read the rest of this update entry...
 

shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Large art pass
- Renovated the spawn rooms, and expanded the spawn area aesthetically
- Adjusted fences in yard to properly block sightline
- Removed sharp corner in stairway of lobby
- Widened window in House L2 (RED & BLU), while not granting more sight onto the point
- More tweaks to textures across the map
- Added some area portals to improve performance
- Updated localisation files

Read the rest of this update entry...
 

shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Major revisions to the map based on feedback, primarily focused around the dynamic of the buildings adjacent to the point
- The two buildings have been swapped
- Coming out of the main bases, the left side offers the best battlements view and a small flank route
- Coming out of the main bases, the right side offers a more-obscured battlements view, but also easy access to high ground outside of and inside of their house
- Another art pass done
- More map optimisations
- Complete rework of the displacements to fix lighting issues
- Adjusted clipping above bases on mid
- Updated localisation files

Read the rest of this update entry...
 

shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Some structural changes based on feedback
- Changed dropdown area of large bases and removed the shutter door
- Widened Gate 1 doorway
- Chopped off top part of exhaust stacks
- New opening into house floor 2
- Barrels added to point to provide another way for non-Winger scouts to reach small roofs
- Added/tweaked packs
- Lighting/texture tweaks
- Optimisation changes
- Updated localisation files

Read the rest of this update entry...
 

shark

L2: Junior Member
Jan 2, 2021
57
3
Changelog:

- Smaller lower floor of house
- Removed small door of house
- Widened large door slightly
- Widened makeshift ramp in house and straightened it
- Now easier to prop-jump up to higher level inside house as non-scout classes
- Removed nobuild brushes from columns
- Moved prop fences in yard up to columns to make that entire section a wall instead of the column and wall being separate (opens up area behind house)
- Fixed clipping on protrusions adjacent to house
- Added cover and fence to part of sniper catwalk behind house
- Dispensers and Teleporters can now be built beside the walls on point
- Removed small health pack from area near old flank doorway
- Made small sheds in the yards more narrow
- Art pass, modifying some props and lighting elements
- Updated localisation files

Read the rest of this update entry...