Drainpipe A13b

A King of the Hill map; my first map for TF2.

  1. Update to Version A13b

    shark
    Changelog:

    - Fixed a few lighting and clipping issues
    - Made water less opaque again
    - Updated localisation files
  2. Update to Version A13

    shark
    Changelog:

    - Raised and detailed building roofs slightly
    - Raised height of building protrusions and increased strength of sliding off their roofs
    - Added overlays marking pack locations
    - Made water more opaque
    - Replaced a few dev textures
    - Fixed a few textures for consistency
    - Increased lighting in point-buildings slightly
    - Updated localisation files

    Images

    1. 20210113172007_1.jpg
    2. 20210113172015_1.jpg
    3. 20210113172028_1.jpg
    4. 20210113172036_1.jpg
    5. 20210113172053_1.jpg
    6. 20210113171953_1.jpg
    7. 20210113172106_1.jpg
  3. Update to Version A12c

    shark
    Changelog:

    - Added additional signage in both bases to help with movement
    - Fixed brush in RED base that was too short and caused a large crevice
    - Updated localisation files
  4. Update to Version A12b

    shark
    Changelog:

    - Major structural revisions based on some feedback from folks in the testco.tf community
    - Redone ground areas with better displacements (thanks Hyce!)
    - More textures/overlays
    - Adjustments to packs
    - Raised spawn area
    - Raised ceiling of spawn area
    - Raised skybox
    - Added 2nd batts to right side of bases
    - Less cumbersome to enter below bases from sewer
    - Updated localisation files

    Images

    1. 20210112223241_1.jpg
    2. 20210112223248_1.jpg
    3. 20210112223258_1.jpg
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    6. 20210112223329_1.jpg
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    14. 20210112223446_1.jpg
    15. 20210112223455_1.jpg
  5. Update to Version A11b

    shark
    Changelog:

    - Misc. sightline changes across map
    - Window into house now only accessible via blast jumpers/scouts
    - Added misc. props and shifted some packs slightly
    - Made spawn shorter again to bring map length down
    - Various textures/overlays added
    - Updated localisation files

    Images

    1. 20210109225410_1.jpg
    2. 20210109225402_1.jpg
    3. 20210109225351_1.jpg
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    10. 20210109225241_1.jpg
    11. 20210109225234_1.jpg
    12. 20210109225227_1.jpg
  6. Update to Version A10

    shark
    Changelog:

    - Fixed issues with regards to timing for spawns and capture time on point
    - Slight adjustment to water height
    - Updated localisation files
  7. Update to Version A9

    shark
    Changelog:

    - Added more to spawn areas, elongating the map slightly
    - Adjusted clipping on stairs slightly
    - Updated localisation files

    Images

    1. 20210105143515_1.jpg
    2. 20210105143530_1.jpg
    3. 20210105143541_1.jpg
  8. Update to Version A8

    shark
    Changelog:

    - Fixed sightline issues with main door in warehouse
    - Closed off area under stairs in warehouse's right-hand route
    - Added clipping to fences
    - Updated localisation files

    Images

    1. 20210102144224_1.jpg
    2. 20210102144233_1.jpg
  9. New Update to Version A7

    shark
    Changelog:

    - Raised cover to block sightline into main door and prevent sniper from jumping onto it
    - Raised barrier next to house to prevent sniper from sitting on it and getting full sight into both floors of house
    - Added dropdown in warehouse near main door and health/ammo
    - Fixed clipping above spawn
    - Added bullets clip to stairs
    - Updated localisation files

    Images

    1. 20210102140120_1.jpg
    2. 20210102140133_1.jpg
    3. 20210102140142_1.jpg