- Raised and detailed building roofs slightly
- Raised height of building protrusions and increased strength of sliding off their roofs
- Added overlays marking pack locations
- Made water more opaque
- Replaced a few dev textures
- Fixed a few textures for consistency
- Increased lighting in point-buildings slightly
- Updated localisation files
- Added additional signage in both bases to help with movement
- Fixed brush in RED base that was too short and caused a large crevice
- Updated localisation files
- Major structural revisions based on some feedback from folks in the testco.tf community
- Redone ground areas with better displacements (thanks Hyce!)
- More textures/overlays
- Adjustments to packs
- Raised spawn area
- Raised ceiling of spawn area
- Raised skybox
- Added 2nd batts to right side of bases
- Less cumbersome to enter below bases from sewer
- Updated localisation files
- Misc. sightline changes across map
- Window into house now only accessible via blast jumpers/scouts
- Added misc. props and shifted some packs slightly
- Made spawn shorter again to bring map length down
- Various textures/overlays added
- Updated localisation files
- Fixed sightline issues with main door in warehouse
- Closed off area under stairs in warehouse's right-hand route
- Added clipping to fences
- Updated localisation files
- Raised cover to block sightline into main door and prevent sniper from jumping onto it
- Raised barrier next to house to prevent sniper from sitting on it and getting full sight into both floors of house
- Added dropdown in warehouse near main door and health/ammo
- Fixed clipping above spawn
- Added bullets clip to stairs
- Updated localisation files