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KotH Drainpipe A14c

A King of the Hill map; my first map for TF2.

  1. shark

    shark L1: Registered

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    Drainpipe - A King of the Hill map; my first map for TF2.

    The development of koth_drainpipe has been my first full dive into Hammer and TF2 mapping. The map is being developed with Highlander in mind, as that is the format I play the most, but I hope to be able to balance it for most competitive play if possible.

     
  2. shark

    shark L1: Registered

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    Changelog:

    - Raised cover to block sightline into main door and prevent sniper from jumping onto it
    - Raised barrier next to house to prevent sniper from sitting on it and getting full sight into both floors of house
    - Added dropdown in warehouse near main door and health/ammo
    - Fixed clipping above spawn
    - Added bullets clip to stairs
    - Updated localisation files

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  3. shark

    shark L1: Registered

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    Changelog:

    - Fixed sightline issues with main door in warehouse
    - Closed off area under stairs in warehouse's right-hand route
    - Added clipping to fences
    - Updated localisation files

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  4. shark

    shark L1: Registered

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  5. shark

    shark L1: Registered

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    Changelog:

    - Fixed issues with regards to timing for spawns and capture time on point
    - Slight adjustment to water height
    - Updated localisation files

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  6. shark

    shark L1: Registered

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    Changelog:

    - Misc. sightline changes across map
    - Window into house now only accessible via blast jumpers/scouts
    - Added misc. props and shifted some packs slightly
    - Made spawn shorter again to bring map length down
    - Various textures/overlays added
    - Updated localisation files

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  7. Huwareyou

    Huwareyou L1: Registered

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    This looks amazing for a first map, all mine are still in developer textures lol
     
  8. shark

    shark L1: Registered

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    Changelog:

    - Major structural revisions based on some feedback from folks in the testco.tf community
    - Redone ground areas with better displacements (thanks Hyce!)
    - More textures/overlays
    - Adjustments to packs
    - Raised spawn area
    - Raised ceiling of spawn area
    - Raised skybox
    - Added 2nd batts to right side of bases
    - Less cumbersome to enter below bases from sewer
    - Updated localisation files

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  9. shark

    shark L1: Registered

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    Changelog:

    - Added additional signage in both bases to help with movement
    - Fixed brush in RED base that was too short and caused a large crevice
    - Updated localisation files

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  10. shark

    shark L1: Registered

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    Changelog:

    - Raised and detailed building roofs slightly
    - Raised height of building protrusions and increased strength of sliding off their roofs
    - Added overlays marking pack locations
    - Made water more opaque
    - Replaced a few dev textures
    - Fixed a few textures for consistency
    - Increased lighting in point-buildings slightly
    - Updated localisation files

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  11. shark

    shark L1: Registered

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  12. shark

    shark L1: Registered

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    Changelog:

    - Even more props!
    - Texture changes
    - Opened up the side ramps to the point
    - Water at the end of sewers no longer deep enough to swim
    - Health pack on top floor of lobby changed to small pack
    - Changed boxes on batts to metal barrier
    - Improved lighting in sewers
    - Fixed spawn-room visualiser on RED side of the map
    - Added extra clipping to barriers around point to alleviate snags
    - Updated localisation files

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  13. shark

    shark L1: Registered

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  14. shark

    shark L1: Registered

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  15. shark

    shark L1: Registered

    Messages:
    14
    Positive Ratings:
    0
    Changelog:

    - Various texture alignments and other tweaks
    - More props added
    - Made windows more window-y inside each lobby
    - Texture adjustments to make concrete stairs more visible
    - Updated localisation files

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