Drainpipe - A King of the Hill map; my first map for TF2. The development of koth_drainpipe has been my first full dive into Hammer and TF2 mapping. The map is being developed with Highlander in mind, as that is the format I play the most, but I hope to be able to balance it for most competitive play if possible.
Changelog: - Raised cover to block sightline into main door and prevent sniper from jumping onto it - Raised barrier next to house to prevent sniper from sitting on it and getting full sight into both floors of house - Added dropdown in warehouse near main door and health/ammo - Fixed clipping above spawn - Added bullets clip to stairs - Updated localisation files Read the rest of this update entry...
Changelog: - Fixed sightline issues with main door in warehouse - Closed off area under stairs in warehouse's right-hand route - Added clipping to fences - Updated localisation files Read the rest of this update entry...
Changelog: - Added more to spawn areas, elongating the map slightly - Adjusted clipping on stairs slightly - Updated localisation files Read the rest of this update entry...
Changelog: - Fixed issues with regards to timing for spawns and capture time on point - Slight adjustment to water height - Updated localisation files Read the rest of this update entry...
Changelog: - Misc. sightline changes across map - Window into house now only accessible via blast jumpers/scouts - Added misc. props and shifted some packs slightly - Made spawn shorter again to bring map length down - Various textures/overlays added - Updated localisation files Read the rest of this update entry...
Changelog: - Major structural revisions based on some feedback from folks in the testco.tf community - Redone ground areas with better displacements (thanks Hyce!) - More textures/overlays - Adjustments to packs - Raised spawn area - Raised ceiling of spawn area - Raised skybox - Added 2nd batts to right side of bases - Less cumbersome to enter below bases from sewer - Updated localisation files Read the rest of this update entry...
Changelog: - Added additional signage in both bases to help with movement - Fixed brush in RED base that was too short and caused a large crevice - Updated localisation files Read the rest of this update entry...
Changelog: - Raised and detailed building roofs slightly - Raised height of building protrusions and increased strength of sliding off their roofs - Added overlays marking pack locations - Made water more opaque - Replaced a few dev textures - Fixed a few textures for consistency - Increased lighting in point-buildings slightly - Updated localisation files Read the rest of this update entry...
Changelog: - Fixed a few lighting and clipping issues - Made water less opaque again - Updated localisation files Read the rest of this update entry...
Changelog: - Even more props! - Texture changes - Opened up the side ramps to the point - Water at the end of sewers no longer deep enough to swim - Health pack on top floor of lobby changed to small pack - Changed boxes on batts to metal barrier - Improved lighting in sewers - Fixed spawn-room visualiser on RED side of the map - Added extra clipping to barriers around point to alleviate snags - Updated localisation files Read the rest of this update entry...
Fixed missing-textures error caused by materials not being properly packed. Read the rest of this update entry...
Changelog: - Added bullets clip to grates at the ends of the sewers - Updated localisation files Read the rest of this update entry...
Changelog: - Various texture alignments and other tweaks - More props added - Made windows more window-y inside each lobby - Texture adjustments to make concrete stairs more visible - Updated localisation files Read the rest of this update entry...