CP deyuesteine

Discussion in 'Map Factory' started by Dustin, Oct 10, 2011.

  1. Dustin

    Dustin L1: Registered

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    **Note, the current build of Deyuesteine is just for bot navigation testing


    Estimated next release: 27th-31st of October
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    cp_deyuesteine is a control point attack defend map set back in ???? time.

    Blue starts off at the olde town of deyuesteine and slowly combats the red team up to their castle and finally over throwing their king at the throne room.

    Map information: 3 Capture Points, set in daytime (Soon to have a split special theme at night also)
     
    Last edited: Jun 25, 2015
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    It appears the stone arch props you've placed are dynamic, not sure why, you should use prop_static to reduce your dynamic entity count; if you can't, at least turn their shadows off. But i can't imagine why they'd be dynamic props.

    Looks like you havea good scale going on, though. It'll be interesting to play.
     
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  3. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I love it! And as Grazr said: Use the appropriate prop types to reduce memory use :D
     
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  4. Terwonick

    Terwonick L6: Sharp Member

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  5. tyler

    aa tyler snail prince, master of a ruined tower

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    If server owners and players can't remember how to spell or say your map, they are a thousand times less likely to play it, remember it, and generally care.

    As someone that is often doing the map switches during impromptu tests and on occasion gamedays, I would be pretty annoyed to have to remember how to spell this.
     
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    Last edited by a moderator: Oct 14, 2011
  6. Dustin

    Dustin L1: Registered

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    That movie is exactly what somehow inspired me to create this, I was being dead serious.




    Honestly, I was still thinking of a map name, and I'm still deciding on changing it, I'm god awful when it comes to names. I won't lie to you, but I appreciate you being honest it means a lot.


    [Was experiencing problems with Hammer Editor, recent patch fixed that]
     
    Last edited: Oct 14, 2011
  7. killerps

    killerps L1: Registered

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    project dead?