CP deyuesteine

Dustin

L1: Registered
Oct 8, 2011
3
1
**Note, the current build of Deyuesteine is just for bot navigation testing


Estimated next release: 27th-31st of October
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cp_deyuesteine is a control point attack defend map set back in ???? time.

Blue starts off at the olde town of deyuesteine and slowly combats the red team up to their castle and finally over throwing their king at the throne room.

Map information: 3 Capture Points, set in daytime (Soon to have a split special theme at night also)
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
It appears the stone arch props you've placed are dynamic, not sure why, you should use prop_static to reduce your dynamic entity count; if you can't, at least turn their shadows off. But i can't imagine why they'd be dynamic props.

Looks like you havea good scale going on, though. It'll be interesting to play.
 

tyler

aa
Sep 11, 2013
5,102
4,621
If server owners and players can't remember how to spell or say your map, they are a thousand times less likely to play it, remember it, and generally care.

As someone that is often doing the map switches during impromptu tests and on occasion gamedays, I would be pretty annoyed to have to remember how to spell this.
 
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Dustin

L1: Registered
Oct 8, 2011
3
1
when I read what it was based on, it made me think of this movie: http://www.youtube.com/watch?v=UD_82kvQLkA

you know, the movie Duke Nukem was based off of.

That movie is exactly what somehow inspired me to create this, I was being dead serious.




If server owners and players can't remember how to spell or say your map, they are a thousand times less likely to play it, remember it, and generally care.

As someone that is often doing the map switches during impromptu tests and on occasion gamedays, I would be pretty annoyed to have to remember how to spell this.

Honestly, I was still thinking of a map name, and I'm still deciding on changing it, I'm god awful when it comes to names. I won't lie to you, but I appreciate you being honest it means a lot.


[Was experiencing problems with Hammer Editor, recent patch fixed that]
 
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