Feedback on all the entries:
HQDefault: I liked your broken edges and holes, they looked very nice and flawless! However, the layout felt messy and some material choices were odd, like the red painted concrete slabs on the floor, and the wooden floor under the computers.
Iiboharz: Felt pretty empty, but I really want to know where you got that computer bank model!
Iiboharz 2: A little empty as well, but not as much as your first. Also, the building somehow reminded me of HL2EP2.
Lampenpam: This entry felt... weird. Nice cliffs, but the cartoon water, floating island, and phantom study felt like you were going for something really artsy that didn't translate well.
Fantasmos: Kinda shoddy 3d skybox, but the map was super pretty. Nice ambiance!
Waffledoctor: This map gave me the chills. Excellent example of how to use lighting to create temperature, and you executed it in a way that was more colorful than any existing snow map I've played on.
TheoF114: Another nice execution of coldness, this one with particles. I found one beam on your map that floated above the ground. Otherwise, this map heavily reminded me of the EOTL video (a good thing) and I liked your inclusion of moonbase props.
PrettyBoySwagg: You really should have just put a skybox texture up there.
Idolon: Felt more expansive than many of the maps. Almost lost points with the "lazy" room, but that was more than made up for with that tunnel system. The offshoots and cramped spaces made me feel almost like I've been in a place just like that. And I haven't!
Killohurtz: A little small, but cool and clever detailing brought this tiny island together in a way that left a great impression. Felt like a familiar cartoon setting.
TMP: The narrative here is amazing. Why am I in this closet? Why is there water underneath? And why, oh why, is that frog staring at me?
Ynders: Little bits of this map were amazing: the demo room made me laugh, and the auto-building stairs wowed me. Layout felt a bit messy, kind of like a mashup of ideas. Regardless, I enjoyed it.
Cubemap: Very clean and professional! Loved the custom glass. Would have liked it if the roof of the building was not nodrawed.
Aly: Another example of amazing ambience! And you even detailed the top? +80 wish fulfillment points. (-20 for odd shadows up there)
Tech: No one can coast on duck roasting forever.
Dr. Sasha: Excellent use of fog and particles! The endless cascade of shacks parading off into the distance made this for me. The factory seemed to have a couple of odd texture choices, but this map was still high on my list,
Takabuschik: A little messy in some places, but overall, not bad. Great view on spawn, as well! The blue metal shack seemed like it didn't fit in the same map as the factory, though.
PlipPlop: I didn't expect an underwater tunnel, but there was one! Tons of great and memorable spaces on this map, complete with a great aesthetic. Soundscapes seemed to have been working on other maps, so I don't know if it was you or me that created a machine hum thoughout a deserted castle.
JohnRavenEye: An excellent attempt, I'm wondering in something didn't get corrupted in this map. Several models seem to be in the wrong places, and many brushes and not aligned correctly to the surrounding geometry.
Alex76: Quaint little seaside town, another great aesthetic. I enjoyed exploring this one, however it didn't have as much of a narrative as many of the others.
Wow, I never knew I could type so much!