- Aug 26, 2011
- 49
- 2
2fort. Debatably the worst map created in TF2, it is a map infested with tight chokepoints, limited routes, and oftentimes jam packed with engineers, snipers, and spam classes such as demomen. Stalemates are about as common as the rockets of the players that cause them, and overall the map is laughable when it comes to any half-serious play.
Which means, of course, we will have to fix it.
The challenge here, of course, is to create a new map as a spiritual succesor to the current 2fort that is more oriented towards balance and serious play. It can be anything from a "pro" version of 2fort to an almost completely different map, and anywhere in between. The question is, can the outstanding mappers on these forums create a better map than Valve themself? Although it remains up in the air until the contest ends, I believe the answer is: yes.
The maps that are submitted will be judged by community feedback based on the following criteria:
Aesthetics- Does the map have well arranged and decided props, overlays, and textures? Is the skybox and play area alike visually appealing to look at?
Balance- Does the map provide equal oppurtunities for all teams and classes?
Flow- Is the map fast-paced and fun to play, or does it have grinding stalemates and often leads to sudden death?
Theme- Does the map stay true in spirit, style, or layout to the original 2fort while meeting the other criteria?
Rules-
*Map must be in the capture the flag format
*Map must be based on a farmland setting or aesthetic
*Map must contain the following elements from the original 2fort- symmetrical design, a central bridge, a sniper deck, and directly opposing bases for both teams
*Map must be submitted in the .bsp format, with the name based on the following format: ctf_teufort_(submitter's forum name) . It will be submitted in a forum post containing a working link to the download for the bsp, the vmf of the map, and any screenshots or materials necessary for your map to function.
*Map must be turned in by May 21st, 11:59pm EST. The map may be turned in before then, however, and may be resubmitted at any time until the due date has passed. After the due date ahs passed, a 24 hour grace period will be alloted to fix last-minute bugs and to update the map to it's most current version.
*Map must be fully functional with working spawns, objectives, and entites. Any bugs preventing these from working will result in the map being disqualified unless the bug or bugs are fixed before the deadline.
Prizes-
The winner or winners of this competition will recieve both bragging rights and a free imaginary hat of any style you choose. Once chosen, this hat will be sent automatically to the winners backpack, although it may not appear due to it's attribute of not taking up any room. Trust me,it's there
Good luck to any and all participants!
Which means, of course, we will have to fix it.
The challenge here, of course, is to create a new map as a spiritual succesor to the current 2fort that is more oriented towards balance and serious play. It can be anything from a "pro" version of 2fort to an almost completely different map, and anywhere in between. The question is, can the outstanding mappers on these forums create a better map than Valve themself? Although it remains up in the air until the contest ends, I believe the answer is: yes.
The maps that are submitted will be judged by community feedback based on the following criteria:
Aesthetics- Does the map have well arranged and decided props, overlays, and textures? Is the skybox and play area alike visually appealing to look at?
Balance- Does the map provide equal oppurtunities for all teams and classes?
Flow- Is the map fast-paced and fun to play, or does it have grinding stalemates and often leads to sudden death?
Theme- Does the map stay true in spirit, style, or layout to the original 2fort while meeting the other criteria?
Rules-
*Map must be in the capture the flag format
*Map must be based on a farmland setting or aesthetic
*Map must contain the following elements from the original 2fort- symmetrical design, a central bridge, a sniper deck, and directly opposing bases for both teams
*Map must be submitted in the .bsp format, with the name based on the following format: ctf_teufort_(submitter's forum name) . It will be submitted in a forum post containing a working link to the download for the bsp, the vmf of the map, and any screenshots or materials necessary for your map to function.
*Map must be turned in by May 21st, 11:59pm EST. The map may be turned in before then, however, and may be resubmitted at any time until the due date has passed. After the due date ahs passed, a 24 hour grace period will be alloted to fix last-minute bugs and to update the map to it's most current version.
*Map must be fully functional with working spawns, objectives, and entites. Any bugs preventing these from working will result in the map being disqualified unless the bug or bugs are fixed before the deadline.
Prizes-
The winner or winners of this competition will recieve both bragging rights and a free imaginary hat of any style you choose. Once chosen, this hat will be sent automatically to the winners backpack, although it may not appear due to it's attribute of not taking up any room. Trust me,it's there
Good luck to any and all participants!
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