Paria
L5: Dapper Member
- Dec 12, 2007
- 202
- 31
had a further look round the map and found a few oddities
this is me looking at the water from the red side, then when i move forwards slightly something wierd happens, (pic 1)(pic2)
there were a couple of prop boxes overlapping that made them flicker (im sure only other mappers will notice
) (pic3)
and the gun cabinet seems to be lit very strangely from 1 side - giving off a purple colour, on the other side it looks fine,(pic4)
some minor comments i think would improve the level,
the lifts could do with some trim around the edges to make them stand out more, i literally ran over 1 not noticing it and got propelled through the roof, the covers above the ones that take you to the small huts are a really nice touch - proper james bond spy base style :d
the clocking card prop in the spawn could use a toolsblack behind it - if you jump up and down next to it youll see why
and i think the room inside the base could use an edge trim around the tiles to help identify the passage thats cut into the floor - just to make it stand out more,
i hope you dont mind all the "negative comments" but i really like the map and so i hope you appreciate the feedback
this is me looking at the water from the red side, then when i move forwards slightly something wierd happens, (pic 1)(pic2)
there were a couple of prop boxes overlapping that made them flicker (im sure only other mappers will notice
and the gun cabinet seems to be lit very strangely from 1 side - giving off a purple colour, on the other side it looks fine,(pic4)
some minor comments i think would improve the level,
the lifts could do with some trim around the edges to make them stand out more, i literally ran over 1 not noticing it and got propelled through the roof, the covers above the ones that take you to the small huts are a really nice touch - proper james bond spy base style :d
the clocking card prop in the spawn could use a toolsblack behind it - if you jump up and down next to it youll see why
and i think the room inside the base could use an edge trim around the tiles to help identify the passage thats cut into the floor - just to make it stand out more,
i hope you dont mind all the "negative comments" but i really like the map and so i hope you appreciate the feedback