Updated to A3, some big layout additions, adding several more routes, thanks to everyone for the great feedback on the gameday. Also, thanks for the feedback on the impromtu, I hadn't been aware of it until wandering in the feedback section, next time if someone could tell me I would appreciate it, thanks!
And to whomever said I wouldn't make any changes on the mic at the end of the demo...
CRY SOME MORE!
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A3
Gameplay
- Moved spawns.
- Removed secondary area.
- Removed doors to secondary area.
- Reduced cap time to 8 seconds.
- Added flank route under point from either base.
- Added suspended building infront of point with passage to either spawns.
- Reworked secondary point area entirely.
- Added additional post under bridge over point and chicken wire between two of the pillars.
- Added signs.
- Reworked pickup locations.
- Temporarily removed B for testing main layout.
Bugs
- Fixed doors opening through walls.