KotH Craggy Crevice

Unh3lpful

L2: Junior Member
May 6, 2015
95
50
In Colonel Conwick's Cologne Factory hidden in the Craggy Crevice, BLU and RED fight, mostly because they don't know how to do anything else anymore.
 
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Lain

lobotomy success story
aa
Jan 8, 2015
724
757
Yeah, would be nice if the clocks where on 1.5 minutes by default.
 

Unh3lpful

L2: Junior Member
May 6, 2015
95
50
Updated to A2.

A2

Based on comments in thread which matched some of my own fears. These changes will also help gameplay testing in prep for the 72hr contest. A2a with health and ammo packs.

Gameplay
  • Reduced timers from 3 minutes to 1 and a half minutes.
  • Reduced point unlock time from 30 second to 20 seconds.
  • Reduced secondary point speed from 1 second added per 1 second controlled to 1 second added per 2 seconds controlled.
  • Removed second platform from under primary control point. !This may be re-added later as another route from primary to secondary later if needed.

GENERAL
  • Added func_respawnrooms.
  • Added func_respawnroomvisualisers.

BUGS
  • Fixed wrong facing door out of RED spawn.

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Updated to A2a.

A2a

Gameplay
  • Added health and ammo packs.
  • Added health and ammo patches
  • Adjusted prop jumps either side of the primary control point.
  • Added extension to first balcony, extending toward primary point, making it easier for the primary point to change hands.
  • Added windows on the first balcony between the primary and secondary point to allow another method of attack from the primary controlling team to reduce stalemates.
  • Reduced secondary timer from 1 second added every 2 seconds to 1 second added every 1.5 second to increase control point power.
  • Increased team tunnels out of secondary point.
  • Increased top visibility to secondary point.

Bugs
  • Fixed visible nodraw on first balcony.
  • Made ramp in spawns shallower.
  • Fixed unsymmetrical texture bug at 2nd point
  • Rounded out trigger for primary point.
  • Made ramps behind secondary point shallower.
  • Increased width of back entrance to secondary point.
 
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Unh3lpful

L2: Junior Member
May 6, 2015
95
50
Updated to A3, some big layout additions, adding several more routes, thanks to everyone for the great feedback on the gameday. Also, thanks for the feedback on the impromtu, I hadn't been aware of it until wandering in the feedback section, next time if someone could tell me I would appreciate it, thanks!
And to whomever said I wouldn't make any changes on the mic at the end of the demo...
CRY SOME MORE!

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A3

Gameplay
  • Moved spawns.
  • Removed secondary area.
  • Removed doors to secondary area.
  • Reduced cap time to 8 seconds.
  • Added flank route under point from either base.
  • Added suspended building infront of point with passage to either spawns.
  • Reworked secondary point area entirely.
  • Added additional post under bridge over point and chicken wire between two of the pillars.
  • Added signs.
  • Reworked pickup locations.
  • Temporarily removed B for testing main layout.

Bugs
  • Fixed doors opening through walls.
 
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