1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

cp mini-contest is driving me nutz!!

Discussion in 'Off Topic' started by fubarFX, Nov 28, 2009.

  1. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,633
    Positive Ratings:
    1,808
    hell I'm doing things I never thought I'd be doing...
    making a cylinder?... 128 faces sounds good to me :D
    lightmap scale? hum... no value above 4, thats for sure
    models instead of func_detail?... screw it lol, brushes are fine
    map size limit is at 2048x 2048?... alright, lets make walls that are only 1 unit thick

    tbh I really feel retarded making my entry. disregarding optimization for better visual feels soooo wrong :O

    anyone else experiencing this?
     
  2. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    554
    You know you don't have to screw optimization. It's not a requirement and generally you can make it optimized and look good. For instance your one unit thick walls thing is just ugly generally.
     
  3. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,633
    Positive Ratings:
    1,808
    the 1 unit walls are the ones that are the ones facing the void.
    hell I wouldn't put 1 unit thick walls where people can see them, I'd be so embarassed :s

    as for optimization, sure I could make something that is fairly optimized. but I'd rather have a more detailed level for the screenshot
     
  4. Westerhound

    Westerhound L5: Dapper Member

    Messages:
    248
    Positive Ratings:
    100
    This isnt all about a screenshot you know?
     
  5. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Messages:
    1,264
    Positive Ratings:
    795
    I think that says enough. Optimization is something functional.
     
  6. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

    Messages:
    944
    Positive Ratings:
    573
    Are you gonna vote for an entry that you have 1 FPS on? I'm sure we're meant to run around and look at the maps, so... yeah optimization might be something that's needed, even if it's only func_details and nodrawing unseen faces.
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,538
    There is no need to optimize the map. That said. It doesn't mean you should just be forgetting everything you've learned about mapping and going completely the other way to make an anti-optimized map that is worse than an fpsb noob's first venture into Hammer.
     
  8. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    You clearly have no grasp on the way in which light works. By sticking ridgedly to only low lightmap values you will make anything you produce far FAR worse. And you'll lose votes because of it.

    Just because you CAN doesn't mean you SHOULD.
     
  9. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    215
    Optimisation should be kept at an average level. I assure you that no voter is going to look at your level if it's 10gb and requires a cry computer.
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,768
    Also, your 2048x2048 is the bounding area. I'm pretty sure you can get away with a wall on the boundary with the skybox brush continued above it, because you havn't exceeded those boundary limitations. But then that limits you on the detail you can add within the wall; like server models.

    There's not much point in grabbing an extra 32/16 units in all directions if it limits the amount you can do to the wall detail-wise.
     
  11. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,633
    Positive Ratings:
    1,808
    seriously, what is the percentage of voters who really will be looking at the map in-game?
    I know I wont, 1 screenshot is far enought to show all that has to be seen in a 2048x2048 area imho. fact is: anyone who failed to deliver on their screenshot is likely to fail on the map aswell (for details that is)

    @youme: sharp shadows is what I'm aiming for. don't think I don't know what I'm doing with lightmaps ;) as matter of fact, I've studied a lot on physics involved in light at school. and I can tell you this: light in the source engine is a breeze compared to real light.
     
  12. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,920
    School level study of light? And in physics? I doubt that helps clue you up on how light works. Now a study of light in say an art course.. that would help a lot.

    If you're dealing with sunlight, the chances are you don't want sale 4, more like >10 due to the normal blurriness of sun-shadows.

    But if you think using only scale 4 and lower will make your entry look stunning go for it. Just dont be supprised when it doesnt.
     
  13. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,768
    Having "A levels" in both Physics and Art i can say that Youme speaks the truth (as i think he has, as well). Observing light from an artists point of view goes a lot further in being able to apply it artisticly, than physics will.

    You wont want harsh shadows in your map. Atleast not everywhere and certainly not from your light_environment. Although to a certain extent that depends on your lighting theme. If it's set at dusk with a clear sky (for which you'll need to make a custom skybox), you might get away with it. But then you couldn't have walls because it would obstruct light from hitting your map.

     
  14. fubarFX

    aa fubarFX The "raw" in "nodraw"

    Messages:
    1,633
    Positive Ratings:
    1,808
    im only using 4 everywhere because I don't have to bother with it atm. I will be making adjustments wherever something looks wrong. but yeah, it's about 2 oclock in the map, not a single cloud. so yeah, sharp shadows.

    as for my studies. well, it was a physic class in a artistic context. not sure how you'd call that in english but it had something to do with page layout design oriented toward printed medias. understanding the physics involved with light is required to be able to tell how light would behave on any given surface. it all was very interresting to say the least.
     
  15. martijntje

    martijntje L8: Fancy Shmancy Member

    Messages:
    539
    Positive Ratings:
    168
    I love this contest. Allows me to focus on detail only. Wich I normally dont. I usually make a map gameplay wise, then add details.

    How do you make the skybox lights sharper?
     
  16. FaTony

    FaTony Banned

    Messages:
    902
    Positive Ratings:
    160
    30,000 poly van for 5 seconds video? Sure!
     
  17. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

    Messages:
    679
    Positive Ratings:
    241
    also, you smell.