So this is is one of the questions I always had problems with, but never got around to actually post it.
When making a symetrical map you need to copy half of the map. The first time it's very easy, because theres no logic on the map most of the time, but after that it always gets tricky for me. If I already laid out the logic for the teams (spawnpoints, capture point, respawnrooms, doors, etc...) I don't now how to exclude them. For exaple the capture point model is counted as a prop and not as a logic entity, but if I detailed one half of the map, I can't turn props of to copy the map without copying parts of the logic (capture point model, doors).
I already tried making a visgroup for the logic to toggle it on and of, but the triggers doesn't seem to get added to this visgroup. Is there anyway to easily copy half of the map to the other site, without recreating the logic or the need to move it out of the map, before deleting and copying?
Thanks for your help!
When making a symetrical map you need to copy half of the map. The first time it's very easy, because theres no logic on the map most of the time, but after that it always gets tricky for me. If I already laid out the logic for the teams (spawnpoints, capture point, respawnrooms, doors, etc...) I don't now how to exclude them. For exaple the capture point model is counted as a prop and not as a logic entity, but if I detailed one half of the map, I can't turn props of to copy the map without copying parts of the logic (capture point model, doors).
I already tried making a visgroup for the logic to toggle it on and of, but the triggers doesn't seem to get added to this visgroup. Is there anyway to easily copy half of the map to the other site, without recreating the logic or the need to move it out of the map, before deleting and copying?
Thanks for your help!