Felt like giving some feedback
It has annoyed me that this point seems pretty much indefensible, there are two long open paths leading to a point with a very open building around it. The bridge path especially seems to be "too" effective, I mean its by far the quickest way to the cp, and it doesn't seem to have any real drawbacks. The teams have equal height, the sightlines are just as bad/good? for both teams. Perhaps angling this bridge to favor red a bit more and narrowing it would help lessen the effectiveness of it.
The entire area in and around the red "circle" seems to be pretty much unused space, it can't really be used for defense as its so open any defense put up there will just be destroyed very quickly. Id say to either remove it completely or give the teams some kind of good reason to go there, such as placing some kind of defensible building, will a path leading to the cp, though if you do that you might want to consider losing one of the other paths. That brings me to the path right to the left of the screenshot, its basically a straight, wide, barren path and that pretty removes more effectiveness for attack or defense.
To continue with the path from the last picture, I think one of the more effective ways to make it more interesting would be to add a narrow balcony/ bridge for red that crosses over this path. Other options might be to narrow it a bit, or actually turn it into something like a tunnel, it might even work to replace the rock in picture 2 with some kind of structure to break up the openness. Then, one rather simple thing to do to make the point more difficult would be to just rotate it 180 degrees and lower it to the next floor, perhaps even lose that ramp and a chunk of the upper area to slide it closer to blues spawn. This also gives you the option of building up some more effective layout around the current back of the point and make better use of it.
This path seems kinda useless right now, I mean, currently its a long walk that leads to a dead end, with
maybe an oppurtunity to attack someone from above. I think throwing some windows up there looking towards the last point would be highly effective at giving the area some purpose.
I can honestly tell you that I never followed any of the red paths, every single time I took the path on the far right, simply because its a shorter walk, give you more of a height advantage and its infrequently used by the red team. The blue area is what I think should be completely removed, provided you decide to add the windows I suggested earlier. Your goal here should be to get red using the top path alot more, as its a very powerful position to be in while out in the open.
It just seems to me that it is incredibly easy to get behind the red team using this path, they barely see you and that only if they are looking right out that one opening to the point. Something I would actually like to see is this path being well defendable...will experiment with sentry positions the next time I play. One thing that I didn't like though was that the grey "hut" on the far right of this pic is in a position where a surprise sentry/ heavy/ pyro / spy would be fun, but because it has two entrances that will not work.
Perhaps to stop people getting behind red too easily you might consider leaving that door open all the time, or even removing it completely and replacing it leading into the point. I am reluctant on that one because it makes the point more vulnerable.
I haven't played this point enough to give good solid feedback, but it think it might help to have a rock or other large object in the blue circle. Or perhaps better add one of those small metal screens to the point to give it a small degree of cover.
Its hard to notice that this is actually a path and not just an empty room (as there seem to be alot of...though they usually have ammo and health). So...I think it would be useful to either add an arrow to alert people its a path, or just extend the ramp a bit further so people can see it before entering the room.
Yay horribly long post.